Image Analysis Applications and Computer Graphics: Third International Computer Science Conference, ICSC'95 Hong Kong, December 11 - 13, 1995 ProceedingsRoland Chin This volume constitutes the refereed proceedings of the Third International Computer Science Conference, ICSC '95, held in Hong Kong in December 1995. ICSC '95 was devoted to computer graphics and image analysis applications. The 55 revised full papers presented together with 21 posters were selected from a total of 155 submissions. The papers are organized in sections on robot navigation and tracking, scientific visualization, feature matching and detection, geometric modeling, document processing and character recognition, rendering, 3D image analysis, image synthesis, biomedical imaging, simulation and animation, curves and surfaces, application systems, and human models. |
Contents
Invited talk | 1 |
Session IAla Robot Navigation Tracking | 9 |
HighPerformance Tracking System | 17 |
Copyright | |
42 other sections not shown
Other editions - View all
Image Analysis Applications and Computer Graphics: Third International ... Roland Chin,Horace Ip,Avi Naiman,Ting-Chuen Pong No preview available - 1995 |
Image Analysis Applications and Computer Graphics: Third International ... Roland Chin,Horace Ip,Avi Naiman,Ting-Chuen Pong No preview available - 2014 |
Common terms and phrases
algorithm analysis applied approach B-spline blood vessels boundary calculation camera candidate character Chinese characters clustering codebook coding color component Computer Graphics Computer Vision constraints contour convex coordinate corresponding curvature curve defined described detection display list distance distance transformation distribution DM-DCC edge elements energy equation error estimation example extraction face model facial expression feature extraction feature points Figure filter frame function fuzzy fuzzy sets geometric grid IEEE image sequence implemented input interaction interpolation intersection iterations Kalman filters layer line segments lung matching mesh method motion neural network node nodules normal vector object obtained orientation paper parallel parallelepiped parameters performance pixels plane polygon polygonal data position problem quantization radiosity recognition regions rendering resampling robot rotation scene shape simulated annealing simulation space stereo stroke structure supersampling surface synthesized technique texture transformation vertex vertices viewport visual voxels z-buffer