When Machines Teach: Designing Computer CoursewareGrade level: 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, p, e, i, s, t. |
Contents
Instructional Design for Courseware | 3 |
The Design of Scripted Courseware | 26 |
The Design of Generative CAL | 44 |
Copyright | |
7 other sections not shown
Common terms and phrases
Accept input algorithm Artificial Intelligence ask students ask the student attributes basic bignumber bugs cards chapter choose COMCON comma complex Concordia University coordinate conjunction course courseware design cursor designing courseware display draw educational errors example expert Figure frame fulcrum function keys give goal Gordon Pask graphics heuristic human instance instructional decisions instructional design intelligent Intelligent Tutoring Systems interaction kind knowledge learners learning legal moves lesson let students look machine main clauses master performer master performer's mean metalanguage multiple-choice players possible problem procedure pseudocode punctuation question random number response right answer rules score screen scripted courseware seesaw sentence simple simulation skills solution solve specific square status line student model student's answer taught teach teacher things TICCIT topic tutoring strategy users values variable what's word writing wrong answers