Swirl: Simulating Warfare in the Ross Language
Rand, 1982 - SWIRL (Computer program) - 73 pages
SWIRL, a program for simulating military air battles, has evolved over the last two years as part of Rand's knowledge-based simulation research. This Note serves three purposes. First, it is a user's guide for those wishing to run SWIRL, and to some extent modify its behaviors. Second, the paper provides an extensive example of a simulator written in the ROSS language for those wishing to examine how one might design and build a simulator in ROSS. And third, at a more general level, the Note focuses on some important techniques for constructing simulations in an object-oriented programming environment. (Author).
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abbreviate abbreviate abbreviate alert ask fighter documentation ask filter-center documentation ask mathematician distance ask moving-object ask radar documentation ask scheduler ask the fighter ask the GCI ask the penetrator AWACS AWACS3 behaviors cadr car ask changed route chase penetrator command-center compute Description of SWIRL EMACS end game fighter recall fighter to penetrator fighter when receiving fighters guided filter centers fixed-object flight-plan follow unguided policy GCI recall GCI3 guide fighter guide the fighter guided by GCI in-range intercept lose or draw mathematician when receiving megaton missiles moving object moving-object when receiving obj2 object-oriented programming PEN2 PEN3 physicist position-now possible-penetrators radar range radar recall radar when receiving recall your position return to base revector Run simulation seconds tell Sender set your status setl simulation environment Status Active SWIRL Code ask SWIRL Documentation SWIRL Interaction tell mathematician documentation tell moving-object documentation tells the fighter time-until-interaction TRANSMIT unplan update your position