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able address terminals algorithms applied artificial intelligence artificial vision ball basic behaviour binary blank block world brain Casablanca cells Chapter chess consider corner cycle data-in terminals database decision tree devices digits discriminator edges elements example experience expert systems fact fire in response firing signal function grammar heuristics human player Humphrey Bogart illustration input intelligent machine internal image involved jumpleads knowledge known language leaf nodes learning logical look machine's Marvin Minsky means-ends analysis mechanism memory move neural neuron objects operations output pattern pixels possible primal sketch problem problem-solving processor produce production rules rams random recognize represent result root node semantic semantic nets sentence sequence shown simply single solenoid sort stack structure switch synapses techniques triangle turnsover engine understand vision systems visual visual cortex wisard Woody Allen words
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Artificial Intelligence: A Philosophical Introduction
No preview available - 1993