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act of striking adversary axis ball 2—strike ball being struck ball f ball i L baulk Billiard players Billiard Room Billiard Tables breaking the balls carom on ball centre cloth cushions comes in contact corner pocket count course curve D. D. WINANT delineated diagrams effect a carom effect this carom Example 2.—To carom Explanation of Plate Figure 1.—To play Figure 2.—To pocket force foul stroke game of Billiards half-ball hazard horizontal intended to show knock liard marker Michael Phelan Noble Game Note.—The novice object ball opponent opponent's ball perpendicular person pins placed play on ball play the stroke player's ball pool position private ball quantity of strength rebound red ball return over line rotatory motion rules score side cushion side pocket side stroke strike the ball strike your ball striker play striker's ball striking another ball string thence tion twist white ball wins wrong ball
Page 35 - NB The principle which ought to govern the decision of the marker in such a case is this, namely, that the striker's butt must quit his ball before it comes in contact with the other ball.
Page 35 - ... the adversary has the option of letting the balls remain as they are, and scoring a miss— of having the ball so struck replaced in its original position, and scoring a miss — of making the striker play the stroke over again — or of making it a foul stroke, and breaking the balls.
Page 40 - ... table, wins the lead, and chooses his ball. 2. If, after the first person has strung for the lead, his adversary who follows him should make his ball touch the other, he loses the lead. 3. If the player holes his own ball, either in stringing or leading, he loses the lead.* 4. If the leader follow his ball with either mace or cue beyond the middle pocket, it is no stroke : and if his adversary chooses, he may require him to lead again.
Page 40 - ... and scoring a miss, — of having the balls replaced in their original position, and scoring a miss, — of making the striker play the stroke over again, — or of making it a foul stroke, and breaking the balls.* 52. If the striker should accidentally touch or move his own ball, without intending at the time to make a stroke, he loses no point ; but the adversary may put the ball back in the place where it stood. Should it not be replaced before the stroke is made, the adversary may claim a...
Page 34 - If the striker wilfully force his ball off the table without striking another ball, he loses three points ; but if the ball go over by accident, he loses one point only for the miss.* 37.
Page 36 - If after the striker has made a miss or a coup, the adversary, thinking the game is over, takes up a ball, he, (the last striker) may have the balls replaced as they were, or break the balls.
Page 35 - If the striker's ball be in hand, and he, in playing from the baulk, should move his ball in the act of striking, it is a stroke, although the ball should not go out of the baulk ; but the adversary may, if he choose, compel him to play the stroke over again.
Page 41 - If a ball be made to go extremely near the brink of a hole, and after sensibly standing still, falls into it, the striker wins nothing, and the ball must be put on the same brink where it stood before the adversary makes his next stroke ; and if it should fall into the hole at the instant the striker hath...
Page 36 - No person is allowed to take up a ball without permission of the adversary. 50. If one of the players move a ball by accident, it must be replaced to the satisfaction of the adversary. 51. If, in the course of the game, a person take up a ball, supposing it to be in hand, the adversary may break the balls, or have them replaced to his own satisfaction. 52. If the marker, or a by-stander, touch either of the balls, whether it be running or not, it must be placed as near as possible to the place it...