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Alan Kay Alto Apple behavior Bill Atkinson build buttons called camera cards cell phone concept create customers design team designing interactions desktop device display Doug Engelbart electronic Electronic Arts engineering example experience prototype feel going Google graphical user interface graphics GRiD GRiD Compass guys hardware human factors HyperCard i-mode icons idea IDEO images industrial design innovative interaction design interesting Internet interview Jeff Hawkins John Maeda keyboard kind laptop Larry Tesler look machine Macintosh menu metaphor Microsoft mouse move navigation objects Palm personal computer Photo PhotoStitch physical play screen Sergey SimCity sound space started talk Terry Winograd testing things thought trying understand user interface window Xerox PARC
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