Computer Games as a Sociocultural Phenomenon: Games Without Frontiers, Wars Without Tears

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Andreas Jahn-Sudmann, Ralf Stockmann
Palgrave Macmillan, Mar 15, 2008 - Games - 288 pages
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In the course of their increasing sociocultural importance, the academic interest in computer games has been growing considerably in the last years. This profound anthology comprehensibly introduces latest approaches in the central fields of game studies and provides an extensive survey of the contemporary game culture. Internationally renowned media and literature scholars, social scientists, game designers, and artists explore the cultural potential of computer games and present new concepts of researching sociocultural, industrial, and aesthetic aspects of digital entertainment.

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Contents

The Aesthetic Vocabulary of Video Games
11
Innovation Diversity
32
Reuse Signifiers and Consistency
47
Copyright

12 other sections not shown

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About the author (2008)

ANDREAS JAHN-SUDMANN lectures in Film and Digital Media at the University of Göttingen, Germany. He has published widely on such topics as Dogme 95, American independent cinema, and game culture.

RALF STOCKMANN is head of the Göttinger Digitization Centre in the State and University Library, Göttingen, Germany. He has published on such topics as new media and knowledge management.

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