Learning Maya 5: Character Rigging and Animation
"...the best book out there for learning how to do MAYA rigging and animation." --Ian Cairns, Editor, MAYA Association Learning Maya 5: Character Rigging and Animation will teach you everything you need to achieve effective character set-up and animation in Maya. Learn what you need to become a true puppet master! New for Maya 5! Updated from the popular Learning Maya: Character Rigging and Animation, the book's latest edition will allow you to explore powerful new features in Maya 5 such as IK/FK Blending and Parent Constraints. We've also updated Melvin to a polygonal model from a NURBS path model to make him easier to manipulate. In addition, you'll take advantage of updated graphical selectors and controls that will make your rigs more customizable and easier for artists to work with. Features: This book will allow you to explore character rigging that is based on a human character - walking you through the process as you rig arms, legs, a face, and more. Learn the fundamentals of properly setting up a character to avoid pitfalls as you animate. Starting from an introductory level, this book covers advanced concepts in a comfortable format. Each topics is explored in both theory and practice so that you'll be able to complete easy-to-follow, step-by-step tutorials. In addition, you'll take advantage of valuable chapter-by-chapter overviews provided in QuickTime format on DVD-ROM. Offered by one of the book's authors, Bill Dwelly, an Alias|Wavefront(TM) Certified Instructor, these helpful movies will allow you to gain additional insight as you work through the book. With this book you will: * Create Skeleton Chains and edit Joint Orientation. * Render particles with hardware graphics and software techniques. * Set up Single Chain, Rotation Plane, and Spline IK Solvers. * Use Set Driven Key to create powerful control systems. * Use of both Forward and Inverse Kinematics. * Simulated the deformation of clothing using Wire Deformers and Set Drivin Key. * Drive Joint Rotation with a Blendshapte Slider to help consolidate you control windows. * Understand the difference between Smooth and Rigid Binding. * Use Pole Vector constraints as a fast and easy way of achieving realistic motion in arms and legs. * Create a complex and subtle character deformations.
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adjust aligned Animating Melvin's animation curves ankle Attribute Editor axes back_root joint bicep Bind Pose Bind Skin Blend Shape node bone bulge button Channel Box Character Set clip cluster Connection Editor control objects default Display duplicated end effector finger joints foot Forward Kinematics geometry Gimbal Lock Go to frame Graph Editor hand_root handle hierarchy Hypergraph influence object Insert key Inverse Kinematics jawOpen joint rotations keyframe knee Lattice Flexors layer leftFootControl localControl locator manipulator Maya Melvin's arms membership motion Move NURBS Option window Paint Skin Parent Phonemes pinky pivot Play the animation Pole Vector constraints position preferred angle Quarternion Rotate Plane solver rotation axis Save Scale scene file Select Skin Set a key Set Driven Key setup Shift-select shirt shoulder skeleton chain skin point slider Smooth Skin sphere Spline surface tangent target Test thumb Toggle transform node Translate Trax vertices Wire Deformer wrist