Playing with Power in Movies, Television, and Video Games: From Muppet Babies to Teenage Mutant Ninja Turtles (Google eBook)

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University of California Press, 1991 - Cognition in children - 266 pages
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How do children today learn to understand stories? Why do they respond so enthusiastically to home video games and to a myth like Teenage Mutant Ninja Turtles? And how are such fads related to multinational media mergers and the "new world order"? In assessing these questions, Marsha Kinder provides a brilliant new perspective on modern media.

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Foreplay and Other Preliminaries
Saturday Morning Television Endless Consumption and Transmedia Intertextuality in Muppets Raisins and the Lasagna Zone
The Nintendo Entertainment System Game Boys Super Brothers and Wizards
Teenage Mutant Ninja Turtles The Supersystem and the Video Game Movie Genre
Postplay in Global Networks An Afterword
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Page 2 - The linguistic significance of a given utterance is understood against the background of language, while its actual meaning is understood against the background of other concrete utterances on the same theme, a background made up of contradictory opinions, points of view and value judgments.
Page 2 - refers to the open-ended possibilities generated by all the discursive practices of a culture, the entire matrix of communicative utterances within which the artistic text is situated, and which reach the text not only through recognizable influences but also through a subtle process of dissemination.

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About the author (1991)

Marsha Kinder is Professor of Critical Studies in the School of Cinema-Television at the University of Southern California. Her most recent books are "Playing With Power in Movies, Television, and Video Games" (California, 1991) and "Remapping the Post-Franco Cinema", a special issue of "Quarterly Review of Film and Video" (1991).

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