Jojo's Bizarre Adventure, Volume 3

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VIZ Media LLC, Mar 7, 2006 - Comics & Graphic Novels - 208 pages
14 Reviews
Violent, strange saga spanning four continents and four generations. Araki's ideas are stretched increasingly thin, but there is still plenty of action and new concepts to sustain the interest of demanding Shounen Jump readers. Each part of Jojo can be read more or less independently, and has its own atmosphere and storytelling/art style.

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Review: JoJo's Bizarre Adventure, Vol. 1 (Stardust Crusaders #1)

User Review  - Vid Todovic - Goodreads

The first two arcs are great, but stardust crusaders and the 4th and 5th arc just didn't do it for me. Read full review

Review: JoJo's Bizarre Adventure, Vol. 1 (Stardust Crusaders #1)

User Review  - Russell Hudson - Goodreads

This series is a weird one, but a good read nonetheless. The third part in the series. The group (consisting of Jotaro Kujo, Kakyoin Noriaki, Joseph Joestar, Muhammad Avdul, and Jean Pierre Polneraff ... Read full review


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About the author (2006)

Hirohiko Araki made his manga debut in 1981 with the Wild West story Buso Poker. He experimented with several genres, including mystery (Mashonen B.T.) and action-horror (Baoh), before beginning JoJo's Bizarre Adventure in 1987. Propelled by imaginative storylines, weird imagery and individualistic artwork, JoJo's Bizarre Adventure ran for 80 volumes, making it one of the longest-running and most popular shonen manga ever. Araki's current works include a new series set in the JoJo universe, Steel Ball Run. He has been credited as an influence by many artists, including Hiroyuki Takei (Shaman King) and Kazuki Takahashi (Yu-Gi-Oh!).

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