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Papers Sessions Wednesday August 9
SIGGRAPH 95 Los Angeles California August 611 1995
PolygonAssisted JPEG and MPEG Compression of Synthetic Images 2 DI
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ACM SIGGRAPH algorithm angle animation applied approach approximation bandpass Behavior blobs body boundary BRDF camera cell programs cluster coefficients collision color compression Computer Animation Computer Graphics Computer Graphics SIGGRAPH Computer Vision constraints contours create cursor curve defined Delaunay triangulation described Digital direction discrete domain dynamic edge environment maps equations error example facial feature Figure filter frequency geometry gradient IEEE image snapping image-based implementation input interactive interface interpolation iteration keyframes lifting scheme linear mesh method motion movie multiresolution multiresolution analysis muscle nodes object optimal orientation paint panoramic parameters perform pixel plenoptic polygonal position problem Proceedings of SIGGRAPH pyramid radiosity rendering representation requires rotation sample scaling functions screen dot screen element Section segment shape simulation space specific surface techniques tetrahedron texture mapping TicTacToon tion traditional animation transform tree triangles values vector vertex vertices visibility visual Voronoi diagram warped wavelet