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ACM SIGGRAPH algorithm angle animation application approach approximation B-spline behavior blending boundary box spline BRDF camera cell cluster coefficients collision color compression Computer Animation Computer Graphics Computer Vision constraints construction control points corresponding database defined deformation described direction discrete distribution domain edge edge chart elements environment equation error evaluation example face feature Figure filter frequency geometry gradient IEEE implementation implicit surface input interactive interface interpolation lens linear matrix mesh method morphing motion multiresolution multiresolution analysis nodes object optimization parameters patches perform pixel plane polygon position problem Proceedings pyramid quaternion quaternion curve query radiosity ray tracing region rendering representation requires rotation sampling scaling screen segment shape signal simulation smooth space specific spline subdivision techniques tetrahedron texture texture mapping tion transformation triangles vector vertex vertices virtual visual volume voxels warping wavelet