The Thinker's Guide to Fallacies: The Art of Mental Trickery and Manipulation

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Foundation Critical Thinking, Jan 1, 2006 - Psychology - 56 pages
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An original approach to the identification of fallacies focusing on their relationship to human self deception, mental trickery, and manipulation. Introduces the concept of fallacies and details 44 foul ways to win an argument.
  

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Contents

Create A Straw Man
27
Deny or Defend Your Inconsistencies
28
Evade Questions Gracefully
29
Ignore the Evidence
30
Use the HardCruelWorld Argument to justify doing what is usually considered unethical
31
Make Much of Any Inconsistencies in Your Opponents Position
32
Rewrite History Have It Your Way
33
Spin Spin Spin
34

Analyzing Generalizations
13
Post Hoc Generalizations
16
44 Foul Ways to Win an Argument
19
Accuse Your Opponent of Doing What He is Accusing You of or worse
20
Appeal to Experience
21
Appeal to Popular Passions
22
Assume a Posture of Righteousness
23
Beg the Question
24
Create a False Dilemma the Great EitherOr
25
Question Your Opponents Conclusions
26
Talk Double Talk
35
Tell Big Lies
36
Throw In A Red Herring or two
37
44 Foul Ways to Win an Argument Chart
38
Analyzing a Speech from the Past
39
Analyzing a Current Presidential Speech
45
Analyzing a Speech from a Presidential Candidate
51
Fallacies in An Ideal And in a Real World
55
Copyright

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About the author (2006)

Richard Paul is The Ransburg Professor of Robotics at Purdue University, and author of "Robot Manipulators" (MIT Press, 1981).

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