Dungeons & Dragons Player's Handbook: Core Rulebook I V.3.5Endless adventure and untold excitement await! Prepare to venture forth with your bold compaions into a world of heroic fantasy. Within these pages, you'll discover all the tools and options you need to create characters worthy of song and legend for the Dungeons & Dragons roleplaying game. The revised Player's Handbook received revisions to character classes to make them more balanced, including updates to the bard, druid, monk, paladin, and ranger. Spell lists for characters have been revised and some spell levels adjusted. Skills have been consolidated somewhat and clarified. A larger number of feats have been added to give even more options for character customization in this area. |
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1st-level ability score alignment animal arcane Armor Class attack of opportunity attack rolls bard base attack bonus bonus feats bonus to AC bonuses cast a spell caster level CC CC CC character character's Charisma class skills cleric Close 25 ft combat crea deity DF Casting dispel magic divine druid Dungeon Master's Guide dwarves effect Ehlonna evil feet fighter ft./2 levels ft./level full-round action gains gnome grapple half-elves half-orcs halfling Hit Dice hit points Instantaneous Saving Throw magic items Material Component modifier monk Monster Manual move action normal Obad-Hai object opponent paladin Plane points of damage quarterstaff ranger Reflex save rogue round round/level Saving Throw scrying shield skill check skill points Sor/Wiz sorcerer speed spell functions spell level Spell Resistance spellcaster square standard action Range Strength text Spell Resistance touch attack Touch Target Transmutation Level tures undead wizard