What people are saying - Write a reviewWe haven't found any reviews in the usual places. Related books
Common terms and phrasesaction animated agents animated characters architecture Artificial Intelligence auditory avatars Badler Bayesian network Cassell chap cognitive communicative act context conversational interfaces convey cues deictic deixis dialogue discourse domain ECAs embodied agent embodied conversational agents emotion and personality environment evaluation example extrovert facial displays facial expression feedback Figure function FXPAL gaze gestures goal graphical human-computer human-computer interaction implementation input interaction International intonation KQML lifelike linguistic metrics modalities module movements multimodal Nass natural language nonverbal behaviors nonverbal communication object output participants pedagogical agents Pelachaud perform presentation Press Proceedings propositional psychological referring response Rickel role scenario script sequencing signals simulation social speaker specific speech act speech perception speech recognition speech synthesis Steve student talking head task tion turn types understanding University user interfaces user's utterance verbal and nonverbal virtual human viseme visible speech visual Popular passagesPage 119 - Acknowledgments This work was funded by the Office of Naval Research under grant N00014-95C-0179 and AASERT grant N00014-97-1-0598. Page 47 - The system currently consists of a large projection screen on which Rea is displayed and in front of which the user stands. Two cameras mounted on top of the projection screen track the user's head and hand positions in space. Users wear a microphone for capturing speech input. A single SGI Octane computer runs the graphics and conversation engine of Rea, while several other computers manage the speech recognition and generation and image processing. Figure 1. Page 301 - ... perceptual identification and interpretation follows the relative degree of support among the alternatives. In the course of our research, we have found the FLMP to be a universal principle of perceptual cognitive performance that accurately models human pattern recognition. People are influenced by multiple sources of information in a diverse set of situations. In many cases, these sources of information are ambiguous and any particular source alone does not usually specify completely the appropriate... Page 1 - It will not be possible to apply exactly the same teaching process to the machine as to a normal child. It will not, for instance, be provided with legs, so that it could not be asked to go out and fill the coal scuttle. Possibly it might not have eyes. Page 301 - The response can take the form of a discrete decision or a rating of the degree to which the alternative is likely... Page 403 - Moore Professor and Chair of computer and information science at the University of Pennsylvania and has been on that faculty since 1974. Active in computer graphics since 1968 with more than 80 technical papers published, his research focuses on human figure modeling, manipulation, and animation. Page 94 - Planning and Reacting in Uncertain and Dynamic Environments. Journal of Experimental and Theoretical Artificial Intelligence, 7, 1995. Page 253 - C. (1992). The affective reasoner: A process model of emotions in a multi-agent system. Page 29 - Embodied conversational agents may be defined as those that have the same properties as humans in face-to-face conversation, including: • The ability to recognize and respond to verbal and non-verbal input • The ability to generate verbal and non-verbal output. • The use of conversational functions such as turn taking, feedback, and repair mechanisms. References to this bookFrom other books
From Google ScholarA survey of socially interactive robotsTerrence Fong, Illah Nourbakhsh, Kerstin Dautenhahn - 2003 - Robotics and Autonomous Systems ANVIL-A Generic Annotation Tool for Multimodal DialogueMichael Kipp - 2001 - Seventh European Conference on Speech Communication and Technology Toward a New Generation of Virtual Humans for Interactive ExperiencesRehearsal Exercise Toward the Holodeck: Integrating Graphics, Sound, Character and StoryW Swartout, R Hill, J Gratch, WL Johnson, C Kyriakakis, C LaBore, R Lindheim, S Marsella References from web pagesJustine Cassell Embodied conversational agents on a common ground LNAI 2792 - Embodied Conversational Agents: Effects on Memory ... Ethnic Identity and Engagement in Embodied Conversational Agents Justine Cassell Conversation as a System Framework: Designing Embodied ... Friendship Relations with Embodied Conversational Agents ... Enhancing Human-Computer Interaction with Embodied Conversational ... Annotating and Generating Posture from Discourse Structure in ... Proposal of a Script Language for Embodied Conversational Agents ... Bibliographic information |