The Princess Pawn

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Sumach Press, 2003 - Juvenile Fiction - 299 pages
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Willow Kingswell thinks of herself as an ordinary fourteen-year-old. Although she has been hearing her grandmother's stories about the enchanted realm of Mistolear for as long as she can remember, being a princess is the furthest thing from her mind. What's worrying Willow these days is finding a way to get accepted by the in-crowd at her high school without betraying her friend Abby. Suddenly, Willow finds herself magically transported to the real Mistolear, where it turns out she actually does have a large family--and a royal one at that. Willow's courage and intellect are put to the test as she attempts to save the kingdom from a terrifying spell that turns people into chess pieces. Willow must decide the right course of action before the spell that threatens her newfound family takes away all her choices. In The Princess Pawn, the traditional fairy tale is turned upside down. This princess doesn't wait to be rescued, nor does she plunge into the fray without a backward glance. And in a world in which queens have all the power, violence is not assumed to be the only solution to conflict. The Princess Pawn is an engaging, fast-paced tale and is both a quest and a coming-of-age story. The Princess Pawn will appeal to all those girls who wished that Hermione could have been the hero of the Harry Potter series.

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About the author (2003)

Maggie L. Wood plunges us once again into the magical world of Mistolear and Clarion in this much-aniticpated sequel to The Princess Pawn.

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