Postmortems from Game Developer
Taylor & Francis, Jan 1, 2003 - Computers - 328 pages
The popular Postmortem column in Game Developer magazine features firsthand accounts of how some of the most important and successful games of recent years have been made. This book offers the opportunity to harvest this expertise with one volume. The editor has organized the articles by theme and added previously unpublished analysis to reveal successful management techniques. Readers learn how superstars of the game industry like Peter Molyneux and Warren Spector have dealt with the development challenges such as managing complexity, software and game design issues, schedule challenges, and changing staff needs.
Postmortems from Game Developer enhances your project management skills by showcasing projects from start to finish with candid, thorough, and specific accounts of the good and bad decisions made along the way.
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Section I Startups
Section II Sequels and Sophomore Outings
Section III Managing Innovation
Section IV Building on a License
Section V The Online Frontier
Afterword Independent Game Development
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