How to Draw Comic Book Heroes and Villains

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Watson-Guptill, 1995 - Art - 144 pages
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"How to Draw Comic Book Heroes and Villains" contains everything you need to know about creating super-powered images, and gives you the inside scoop on the comic book biz. Comics luminaries Frank McLaughlin, Gray Morrow, Frank Springer, and Alexander Morrissey reveal the secrets of drawing heroic anatomy, designing powerful and convincing fight scenes, inventing really bad villains, using special effects techniques, interpreting a script, depicting advanced weaponry, and much, much more. You'll learn what to include in a winning portfolio, the shortcuts to landing your first job, and how the business really works. Also featured is an exclusive interview with Jim Salicrup, the renowned former Marvel editor and now associate publisher and editor-in-chief of Topps Comics, who shares his insights on the business, revealing the qualities that he and other comic book editors look for when hiring new artists. Every comic book fan, collector, and artistic hopeful will find this essential reference impossible to put down.

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This book was rather helpful for me. It may be of little use to a beginning artist; however, it's a good reference for someone trying to switch artistic styles.

About the author (1995)

Christopher Hartlives in Westport, Connecticut. His previous books have sold over a million copies.

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