Evolutionary Art and ComputersAims to provide the how and why of Latham's use of computers to create art, and outline his development of evolution as a new form of art. This book brings together the worlds of modern art, geometry and computer graphics employing the underlying themes of natural evolution and artificial life. |
Contents
Why use computers to make art? | 1 |
Creating computer sculptures and animations | 15 |
Evolution of form generation systems | 33 |
Copyright | |
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actor algorithm animation applied artistic systems artworks band bdef bend birth branch Bump mapping bundle camera centre Chap Chapter child CNSX complex computer form computer graphics computer image Computer/Cibachrome constructive solid geometry create Cycle defined display drawing system ESME evolutionism example film Mutations form definition Form Grow form space Form Synth fractal horn Gallery gene bank gene interpolation gene space gene values geometry hand-drawn horn ribs horn ribs 20 horn sphere Hornweb implemented input forms key frames Latham lobster location point marriage menu mouse move number of ribs object parameters parent pixels position preview primitives produces programming random Ray tracing ribcage scale selection shows specified specular reflection sphere eg stack 20 stack eg structure subcolour subhorns surface characteristics tail techniques Tentac texid three dimensional torus trans transform rules tree twist vdiff vector virtual sculpture visual voxel William Latham WINCAT