WebGL: Up and Running

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"O'Reilly Media, Inc.", Aug 15, 2012 - Computers - 211 pages
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Get a quick introduction to WebGL, the new standard for 3D rendering on the Web and a member of HTML5’s family of technologies. With this hands-on guide, you’ll learn essential WebGL development and production concepts, using the JavaScript 3D engine Three.js. At the end of the book, you’ll put everything together and build a full 3D application with WebGL.

You don’t have to be a game development wizard or have 3D graphics experience to get started. If you use HTML, CSS, and JavaScript—and have familiarity with JQuery and Ajax—this book will help you gain a working knowledge of WebGL through clear and simple examples.

  • Understand core 3D graphics concepts and how to implement them in WebGL
  • Create WebGL sample pages as you learn, and build a racing game application in the final chapter
  • Get to know the Three.js open source library in detail
  • Develop working knowledge of graphics rendering, texturing, animation, interaction, and behaviors
  • Seamlessly integrate 3D graphics with other content on the page
  • Learn the tools, file formats, and techniques for developing robust and secure applications in a production environment

"WebGL: Up and Running is an ideal introduction to the world of 3D programming on the web. It’s well-written, clear, and fun. I wish it had been around when I started learning!"

—Giles Thomas, LearningWebGL.com

  

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Hi!
You may also wish to mention Blend4Web in your next book ;)
http://www.blend4web.com 

Contents

Chapter 1 An Introduction to WebGL
1
Chapter 2 Your First WebGL Program
17
Chapter 3 Graphics
31
Chapter 4 Animation
67
Chapter 5 Interaction
91
Chapter 6 Integrating 2D and 3D
109
Chapter 7 WebGL in Production
137
Chapter 8 Your First WebGL Game
165
Afterword
199
Appendix A WebGL Resources
201
Index
205
About the Author
214
Copyright

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About the author (2012)

Tony Parisi is an entrepreneur and career CTO/architect. He has developed international standards and protocols, created noteworthy software products, and started and sold technology companies. Tony's passion for innovating is exceeded only by his desire to bring coolness and fun to the broadest possible audience.

Tony is perhaps best known for his work as a pioneer of 3D standards for the web. He is the co-creator of VRML and X3D, ISO standards for networked 3D graphics. He also co-developed SWMP, a real-time messaging protocol for multi-user virtual worlds. Tony continues to build community around innovations in 3D as the co-chair of the WebGL Meetup and a founder of the Rest3D working group.

Tony is currently a partner in a stealth online gaming startup and has a consulting practice developing social games, virtual worlds and location-based services for San Francisco Bay Area clients.

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