Artifacts of the Ages: Rings

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Diamond Comic Distributors, Oct 20, 2004 - Games - 79 pages
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The greatest tales of epic fantasy sometimes begin with a humble little bauble: a gem with mysterious powers, an amulet with a terrible curse ... or a ring that renders the wearer invisible. As the story goes on, though, these amazing items gradually reveal the full extent of their powers--and, often, the true nature of their destinies. Continuing the rules developed in Artifacts of the Ages: Swords and Staves, this book presents magic gems and jewelry that grow in power as wielders advance in level, allowing you to introduce artifact-caliber magic items to your campaign without giving the player characters too much power too early. Artifacts of the Ages: Rings provides gamemasters with rules for not just rings, but necklaces, bracelets, crowns, gems, and other such items of extraordinary power. Artifacts of the Ages: Rings is the second in a series of innovative sourcebooks examining new ways to treat magic items in fantasy d20 System campaigns.

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Contents

Steve Kenson Nicole Lindroos Hal Mangold Chris Pramas Evan Sass and Robert J Schwalb
15
Meia the Necklace of the Night Sky
36
Battlerings 10 St Marthas Ring
52

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About the author (2004)

JD WIKER is currently freelancing while also working as president of The Game Mechanics, a d20 design studio. Some of JD's recent titles include d20 Future(TM), Power of the Jedi Sourcebook(TM), Star Wars Hero's Guide(TM), Galactic Campaign Guide(TM), Ultimate Missions: Rebel Storm(TM), and Ultimate Missions: Clone Strike(TM).

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