Designing the User Interface: Strategies for Effective Human-computer Interaction |
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Page 259
... characters by brightness underscoring reverse video character set ( alphabetic , numeric , special and foreign characters ) multiple fonts ( for example , italic , bold ) multiple font sizes shape , size , and blinking rate of the ...
... characters by brightness underscoring reverse video character set ( alphabetic , numeric , special and foreign characters ) multiple fonts ( for example , italic , bold ) multiple font sizes shape , size , and blinking rate of the ...
Page 279
... characters per second or may be 1,000 characters per second with special cables . At very high rates , the screen appears to fill in a single instant . If a lot of data are to be displayed , and the text is only scanned , then fast ...
... characters per second or may be 1,000 characters per second with special cables . At very high rates , the screen appears to fill in a single instant . If a lot of data are to be displayed , and the text is only scanned , then fast ...
Page 333
... character . 3. Grouping : ( 1 ) Number of groups of " connected " characters , where a connection is any pair of characters separated by less than twice the mean of the distances between each character and its nearest neighbor ; ( 2 ) ...
... character . 3. Grouping : ( 1 ) Number of groups of " connected " characters , where a connection is any pair of characters separated by less than twice the mean of the distances between each character and its nearest neighbor ; ( 2 ) ...
Contents
Human Factors of Interactive Software | 3 |
Theories Principles and Guidelines | 41 |
Menu Selection Systems | 85 |
Copyright | |
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Designing The User Interface: Strategies for Effective Human-Computer ... Ben Shneiderman No preview available - 1987 |
Common terms and phrases
abbreviations Ablex Publishing actions applications characters coding COLOR COLOR COLOR command language complex CompuServe computer systems concepts confusing clear cursor data entry database DELETE direct manipulation display rate document electronic error messages error rates evaluation example experience experimental Factors in Computing feedback Figure format frequent users function keys graphics graphics tablet guidelines Human Factors Human-Computer Interaction implementation improved increased input instructions interactive systems joystick keyboard knowledge layout learning letters lightpen managers menu items menu selection mouse move multiple natural language novice users objects offer online help operations percent performance personal computers pointing devices printed problem Proc rapid retrieval robot satisfaction screen seconds semantic sequence Shneiderman specific speed strategies style subjects syntactic syntax system designers text editor touchscreen trackball tutorial typeahead user community user interface user's variability VISICALC visual window word processor Xerox Star ΝΑ