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The Executive as Decision Maker
Traditional DecisionMaking Methods
ManMachine Systems for Decision
Allen Newell analysis applied behavior capacity changes chess class of decisions comparative advantage complex systems computer programs courses of action data processing decision maker decision problems decision-making activity decision-making process detail dynamic programming Economic example executives factory automation Game theory goals Gresham's Law H. A. Simon handling Herbert HEURISTIC PROGRAMS hierarchical human problem solving important improve innovation intelligence inventory John Dewey John Wiley kinds large number lative learning linear programming machines Man-Machine Systems management decision managerial manipulating manufacturing mathematical model mathematical tools means method middle-management nonpro nonprogrammed decision operations research Organization structure organizational particular phase possible courses programmed decision reason relations relatively repetitive response routine School of Commerce scientific management scientists situation skills Solver specific subgoals subjects subproblems symbols task environment techniques Technology theorems theory tion types of decisions watchmaker Wiley & Sons York York University