Net Locality: Why Location Matters in a Networked World (Google eBook)

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John Wiley & Sons, Feb 10, 2011 - Computers - 200 pages
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The first book to provide an introduction to the new theory of Net Locality and the profound effect on individuals and societies when everything is located or locatable.
  • Describes net locality as an emerging form of location awareness central to all aspects of digital media, from mobile phones, to Google Maps, to location-based social networks and games, such as Foursquare and facebook.
  • Warns of the threats these technologies, such as data surveillance, present to our sense of privacy, while also outlining the opportunities for pro-social developments.
  • Provides a theory of the web in the context of the history of emerging technologies, from GeoCities to GPS, Wi-Fi, Wiki Me, and Google Android.
  

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LibraryThing Review

User Review  - HadriantheBlind - LibraryThing

Interesting ideas based upon where the internet and real life intermingle. The examples are dated by two or three years (an eternity in internet time) but are still of considerable substance ... Read full review

Contents

Why Location Matters in a Networked World Introduction
1
Why Location Matters in a Networked World 1 Maps
19
Why Location Matters in a Networked World 2 Mobile Annotations
40
Why Location Matters in a Networked World 3 Social Networks and Games
59
Why Location Matters in a Networked World 4 Urban Spaces
85
Why Location Matters in a Networked World 5 Community
105
Why Location Matters in a Networked World 6 Privacy
133
Why Location Matters in a Networked World 7 Globalization
155
Why Location Matters in a Networked World 8 Conclusion
172
Why Location Matters in a Networked World Index
182
Copyright

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About the author (2011)

Eric Gordon is Associate Professor of New Media at Emerson College in Boston. He is the author of The Urban Spectator: American Concept-cities from Kodak to Google (2010) and he is the director of the Engagement Game Lab, where he designs and studies digital games that enhance local civic engagement.

Adriana de Souza e Silva is Associate Professor at the IT University of Copenhagen in the Design, Culture, Mobility, and Communication (DCMC) research group, and Associate Professor of Communication at North Carolina State University. She is the co-editor (with Daniel M. Sutko) of the book Digital Cityscapes: Merging Digital and Urban Playspaces (2009) and affiliated faculty with the NCSU Digital Games Research Center.

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