State-of-the-art in Computer Animation: Proceedings of Computer Animation '89

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Nadia Magnenat-Thalmann, Daniel Thalmann
Springer, 1989 - Computers - 224 pages
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Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.

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From Keyframe to TaskLevel Animation
Artificial Intelligence Natural Language and Simulation
An Introduction to the Use of Dynamic Simulation

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About the author (1989)

Daniel Thalmann is Professor and Director of the Virtual Reality Lab (VRlab) at EPFL Switzerland. Soraia Raupp Musse was his PhD student and she developed her thesis on human crowd simulation. Since 2000 they have continued to work with crowd simulation in computer graphics and virtual reality.

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