State-of-the-art in Computer Animation: Proceedings of Computer Animation '89
Nadia Magnenat-Thalmann, Daniel Thalmann
Springer, 1989 - Computers - 224 pages
Selected topics and papers from the first international workshop on computer animation, held in Geneva in 1989, provide a comprehensive overview of the problems encountered in the rising field of computer animation. To foster interactive links between researchers, end-users, and artists, roundtables and discussions have been included as well as presentations of concepts and research themes such as keyframe to task-level animation, artificial intelligence, natural language and simulation for human animation, choreography, anthropometry for animated human figures, facial animation and expressions, the use of dynamic simulation, motion control and blur, and data-base oriented animation design.
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From Keyframe to TaskLevel Animation
Artificial Intelligence Natural Language and Simulation
An Introduction to the Use of Dynamic Simulation
10 other sections not shown
acceleration action algorithm animation sequences animation system Anthropometry approach articulated Artificial Intelligence avar Badler blur body calculated camera choreography Clockworks complex computer animation Computer Graphics constraints control points coordinates corresponding cost function create defined described dynamic simulation edges environment equations example face facial animation facial expression facial parameters forces frame geometric goal Graphics and Applications human figure models IEEE Computer Graphics implemented inbetween input integration interactive interface interpolation Inverse Dynamics inverse kinematics joint limits key frames keyframe kinematics Magnenat-Thalmann messages method motion control motion segment move movement muscles Nadia Magnenat-Thalmann object description object-oriented path Paul Ekman percentile phoneme picture pixel polygons position problem procedure produce rendering Rensselaer Polytechnic Institute robot rotation SASS scene script SIGGRAPH specification synthetic actor task techniques texture texture mapping Thalmann tion torques transformation values variables vector vertex vertices xtype