Urban Gaming/simulation: A Handbook for Educators and TrainersLarry C. Coppard, Frederick L. Goodman |
Contents
AN OVERVIEW OF THE FIELD | 1 |
The Growth of Urban GamingSimulation | 8 |
Thoughts on the Design Process | 16 |
Copyright | |
52 other sections not shown
Other editions - View all
Common terms and phrases
agencies air pollution basic build cards citizens classroom CLUG Council course deal debriefing decision-making decisions discussion economic Education environment environmental evaluation exercise experience explore feel game design game director game facilitator GAME Scenario game theory gaming simulation going happen impact included interaction INTERSTATE 99 involved issues kind land manual METRO-APEX Michigan Operational Gaming PACKAGING GAME INTENT participants person planners planning play the game POLICY NEGOTIATIONS political problems real world region REQUIREMENTS Staff Setting RESOURCE REQUIREMENTS Staff RIVERBASIN roles round rules session SIMSOC SIMULATION GAMES situation social specific STARPOWER Steps of Play strategies SUBJECT PACKAGING GAME teachers teaching there's things tion town Traverse City University University of Michigan urban games urban gaming/simulation urban planning vote WALRUS water pollution