Designing Virtual Worlds

Front Cover
New Riders, 2004 - Computers - 741 pages
10 Reviews

Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true pioneers and most sought-after design consultants. It's a tour de force of VW design, stunning in intellectual scope, spanning the literary, economic, sociological, psychological, physical, technological, and ethical underpinnings of design, while providing the reader with a deep, well-grounded understanding of VW design principles. It covers everything from MUDs to MOOs to MMORPGs, from text-based to graphical VWs.

Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to such designs, but the examples discussed in the book run the gamut from the earliest MUDs to the present-day MMORPG games mentioned above. It teaches the reader the actual, underlying design principles that many designers do not understand when they borrow or build from previous games. There is no other design book on the market in the area of online games and virtual worlds that provides the rich detail, historical context, and conceptual depth of Designing Virtual Worlds.

  

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LibraryThing Review

User Review  - Homechicken - LibraryThing

Richard Bartle is a man I trust when it comes to Virtual World design. He co-wrote the first MUD back in the 70s. How much more authentic can you get? He teaches this for a living in England. Richard ... Read full review

Review: Designing Virtual Worlds

User Review  - Dale Furutani - Goodreads

No doubt would have given this a much higher rating when it first came out, but by the time I read it, it was getting painfully out of date. Read full review

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Contents

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Copyright

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References from web pages

Designing Virtual Worlds - News and Updates
I spot that there are two entries for Designing Virtual Worlds in the Copac catalogue. The one held at Glasgow University is dated 2003 and the one held at ...
www.mud.co.uk/ dvw/ news.html

Designing Virtual Worlds | Virtual Economy Research Network
Designing Virtual Worlds. Author Bartle, Richard ... Bartle, Richard (2003). Designing Virtual Worlds. Indianapolis: New Riders. Available online at: ...
virtual-economy.org/ bibliography/ bartle_richard/ 2003/ designing_virtual_worlds

Mud Magic: Designing Virtual Worlds
Designing Virtual Worlds, 10-22-03 17:29, 1974 views, This Post modded 0 time(s) ... wwwwwwwwwww, I've been reading a book titled "Designing Virtual Worlds" ...
www.mudmagic.com/ boards/ developer/ 2/ 651/ 651

citeulike: Designing Virtual Worlds
<P><I>Designing Virtual Worlds</I> is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after ...
www.citeulike.org/ user/ Tammy1984/ article/ 423547

livre designing virtual worlds, conception, projets multimedia ...
Designing Virtual Worlds brings a rich, well-developed approach to the design concepts behind virtual worlds. It is grounded in the earliest approaches to ...
www.lavoisier.fr/ notice/ frVGOXRSRXORH2RO.html

Pearson - Designing Virtual Worlds
Designing Virtual Worlds is the most comprehensive treatment of virtual worlddesign to-date from one of the true pioneers and most sought-after design ...
www.pearsonhighered.com/ educator/ academic/ product/ 0,3110,0131018167,00.html

IBM Press - 0131018167 - Designing Virtual Worlds
0131018167 - Designing Virtual Worlds - Designing Virtual Worlds is the most comprehensive treatment of virtual world design to-date from one of the true ...
safari.ibmpressbooks.com/ 0131018167/ pref02

COMM 3344-1 :: Games for the web :: Readings
1-79) in Designing Virtual Worlds. Jan. 25 + 27, Week Three. T, Virtual worlds: True Names ... 174-245) in Designing Virtual Worlds. Feb. 8 + 10, Week Five ...
www.trinity.edu/ adelwich/ mmo/ readings.html

Richard Bartle | Metanomics '08 - Business and Policy in the Metaverse
Richard Bartle is the author of Designing Virtual Worlds , and was one of the co-designers of the "MUD," the Multi-User Dungeon, which forms the basis of ...
metanomics.net/ richard-bartle

Peachpit: How to Make Virtual Worlds > Development
There is more to designing cars than finding something that suits your driving style; there is more to designing virtual worlds than finding something that ...
www.peachpit.com/ articles/ article.aspx?p=99709

About the author (2004)

Richard Allan Bartle, Ph.D., co-wrote the first virtual world, MUD ("Multi-User Dungeon"), in 1978, thus being at the forefront of the online gaming industry from its very inception. A former university lecturer in Artificial Intelligence, he is an influential writer on all aspects of virtual world design and development. As an independent consultant, he has worked with almost every major online gaming company in the U.K. and the U.S. over the past 20 years. Richard lives with his wife, Gail, and their two children, Jennifer and Madeleine, in a village just outside Colchester, England. He works in virtual worlds.

These reviewers contributed their considerable hands-on expertise to the development process for Designing Virtual Worlds. As the book was being written, these dedicated professionals reviewed all the material for technical content, organization, and flow. Their feedback was critical to ensuring that Designing Virtual Worlds fits our readers' need for the highest-quality technical information.

Matt Mihaly is the founding partner, lead designer, and CEO of Achaea LLC. Founded in 1996 in San Francisco, Achaea designs and produces some of the world's most popular and successful commercial text MUDs, including Achaea, Dreams of Divine Lands (http://www.achaea.com), Aetolia, the Midnight Age (http://www.aetolia.com), and Imperian (http://www.imperian.com)—all of which run on Achaea's proprietary network engine, Rapture. Matt graduated from Cornell University in 1994 with a degree in Political Science and is a licensed stockbroker. These experiences have informed his game design tendencies and he is an expert on business models, political systems, and community dynamics in virtual worlds. Along with the inevitable interest in games, he spends his free time pursuing Brazilian jujitsu and kickboxing, cooking, travelling, hiking, kayaking, skiing, and scuba diving.

Damion Schubert has been working in online world design professionally for over seven years. He was originally the lead designer of Meridian 59 (and several expansions), as well as the lead designer for the defunct Ultima Online 2. He has also served as a contractor for such projects as The Sims Online and Kalisto's Highlander Online. Currently Damion is serving as a senior designer at Wolfpack, which shipped Shadowbane in March 2003.

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