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SIMULATION IN COMPUTER DESIGN
DATA PROCESSING IN BUBBLE CHAMBER EXPERIMENTS
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ALGOL ALGOL 68 algorithm allocated applications array atom beam bits block bubble chamber buffer cartesian structures cell CERN chain character component computing system data structure defined deleted described devices display field distribution electronic element elementary data example experiment expression film formula manipulation FORTRAN free storage list free storage string function garbage collecting graph graphics hardware hash table hash-code high-energy physics hodoscope human input integral interactive jobstream L-value language light pen linear list structures machine matrix measurement memory method Monte Carlo Monte Carlo integration node on-line operator optical output parameters particle pattern recognition performed picture pointer polynomials possible problem Proc procedure random numbers reference count regeneration representation represented scan sequence simulation space spark chambers string structures symbolic tape techniques terminals track tree structure usually variable vector vertex