Proceedings |
Contents
PROGRAMMING LANGUAGES | 1 |
SIMULATION IN COMPUTER DESIGN | 61 |
DATA PROCESSING IN BUBBLE CHAMBER EXPERIMENTS | 105 |
Copyright | |
12 other sections not shown
Common terms and phrases
ALGOL ALGOL 68 algorithm allocated applications array atom BATCH NUMBER beam block bubble chamber bytes cameras cartesian structures CERN chain character component computing system data structure defined described devices display field distribution electronic element equations errors evaluated example experiment experimental expression fiducial film FORTRAN free storage function graphics hardware hash hash table hash-code high-energy physics histogram hodoscope human input integral interactive ionization jobstream L-value language light pen linear list structures machine manipulation mass assignments matrix measurement memory method Monte Carlo Monte Carlo integration node nuclear on-line operator optical output parameters particle pattern recognition performance picture PL/I pointer polynomials possible problem Proc procedure random numbers raster scan reference count representation represented scan sequence simulation space spark chambers string symbolic tape techniques track variable vector vertex