Designed as the foundation text in multimedia, this book covers basic principles of each media type - text, graphics, audio, animation and video - describing their digitization and progressing onto issues that arise when media are combined; interaction provided by scripting and multimedia distributed over networks - principally the web.
This edition completely updates content to address the XHTML standard and to add appropriate weight to XML content. There will be a web/Flash emphasis and proper coverage of MPEG4 and DVD in line with current technology trends.
* New edition of a best-selling resource - now in FULL COLOUR throughout
* Covers the basic principles of each media type-- text, graphics, audio, animation, and video
* Updated content addresses the XHTML standard and adds appropriate weight to XML coverage
* Includes a Web/Flash emphasis and thorough coverage of MPEG4 and DVD in line with current technology trends
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algorithm allow analogue animation applied attribute audio bitmapped bitmapped images browser button bytes Chapter character set clicking clip codec colour components compression coordinates curve defined described disk display document ECMAScript editing effect element encoding example Figure film filters Flash fonts format frequency hypertext identify interaction interface Internet interpolation JPEG key frames language layers layout loop markup movie multimedia multimedia production nodes NTSC objects path pixels play possible produce protocols quantization QuickTime RTSP samples script sequence server shape signal SMIL sound specified standard stored stream string structure stylesheet synchronization tags tion transformations Unicode user agent usually vector graphics VRML Web browser World Wide World Wide Web XHTML XPath XPointer XSLT