Fundamentals of Interactive Computer GraphicsWhat is interactive graphics? Basic interactive graphics programming; Graphics hardware; interaction of a simple graphics package; Interaction devices and techniques; Geometrical transformations; Shading models; Intensity and color. |
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Page 61
... menu of light buttons on the screen from which the desired function may be indicated with the pick device . A typical menu is composed of the list of text strings and / or graphical symbols that represent the functions available ...
... menu of light buttons on the screen from which the desired function may be indicated with the pick device . A typical menu is composed of the list of text strings and / or graphical symbols that represent the functions available ...
Page 207
... menu ( Fig . 5.25 ) . This has devastating effects on visual continuity and maintenance of a sense of " place " in the interaction dialogue , because the visual context is lost each time the menu is shown . An abbreviated , terser menu ...
... menu ( Fig . 5.25 ) . This has devastating effects on visual continuity and maintenance of a sense of " place " in the interaction dialogue , because the visual context is lost each time the menu is shown . An abbreviated , terser menu ...
Page 213
... menu is used for command entry , then the " main " or highest - level menu will be used to select a phase . Then a second menu , with all commands in the se- lected phase , is shown . Several levels of phases and subphases can be used ...
... menu is used for command entry , then the " main " or highest - level menu will be used to select a phase . Then a second menu , with all commands in the se- lected phase , is shown . Several levels of phases and subphases can be used ...
Contents
CHAPTER | 1 |
1 | 8 |
Overview of the Programmers Model of Interactive Graphics | 24 |
Copyright | |
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Common terms and phrases
algorithm application program array beam button center of projection Chapter character clipping CLOSE_SEGMENT color command coordinate system cursor data structure defined deflection delete discussed display device display file DPU program draw DVST dynamic edge electrons endpoints example feedback function graphics package graphics system grid hardware hierarchy homogeneous coordinates image transformations implementation interactive graphics interface intersection keyboard light pen locator matrix menu move normalized device coordinates object outcodes output primitives P₁ parallel projection parameters perspective projection physical device pick picture pixel polygon position procedure processor projection plane raster display raster graphics raster scan refresh buffer rotation scale scan line screen Section segment semantic sequence simulated specified storage stored subroutine symbol tablet techniques tion translation typically update vector view plane view surface view volume viewing operation viewport voltage window z-axis