Learning Online with Games, Simulations, and Virtual Worlds: Strategies for Online Instruction (Google eBook)

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John Wiley & Sons, Oct 1, 2009 - Education - 144 pages
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Higher education institutions are increasingly delivering content online, but the content is often not sufficiently engaging. Learning Online with Games, Simulations, and Virtual Worlds provides a simple and practical guide to identifying when and what kind of games, simulations, and virtual environments should be used, how to get them, how to deploy them, and how to measure their effectiveness. Using frameworks, tips, case studies, real examples, and resources, this cutting-edge tool will help faculty members and instructional designers comfortably use games, simulations, and virtual environments to enhance learning.
  

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Contents

ONE Understanding Highly Interactive Virtual Environments
3
TWO Embracing Interactivity
15
A New Model of Content
21
Tasks and Levels
27
Four Concluding Thoughts
37
FOUR Highly Interactive Content from the Students
39
Costs Associated with HIVEs
53
3
54
4
63
Content Selection Criteria
66
Piloting
81
Online versus Face to Face
87
From Simulation Back to Real Life
101
ELEVEN Selling Interactive Environments InternallyGetting
115
16
128
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About the author (2009)

The Author

Clark Aldrich, a popular conference speaker, columnist, and analyst, is the designer and implementer of educational simulations including SimuLearn's vLeader 2007, a virtual leadership e-learning platform. He is the author of two award-winning books, Simulations and the Future of Learning and Learning by Doing, as well as The Complete Guide to Simulations and Serious Games, all from Pfeiffer.

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