AI Game Engine Programming

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Charles River Media, 2004 - Computers - 594 pages
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AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory to actual game development, with usable code frameworks designed to go beyond merely detailing how a technique might be used. In addition, it surveys the capabilities of the different techniques used. In addition, it surveys the capabilities of the different techniques used in some current AI engines, and covers common pitfalls, design considerations, and optimizations. If you're having difficulty determining which techniques to use, or looking for working code best suited to a particular game, you'll find the answers here. You'll also find a clean, usable interface for a variety of game AI techniques with an emphasis on primary decision-making paradigms. The book provides insightful coverage of a variety of subjects important to AI engine development, and ties them together masterfully to form an indispensable reference. Part I provides an overall look at game AI, covers the basic terminology used in the book, reviews underlying concepts of game AI, and dissects the parts of a game AI engine. Part II covers specific game genres (RPG, TRS, FTPS, Shooter, Sports, Racing, Strategy, Adventure, Fighting, Platform, and miscellaneous) and explains how they use different AU paradigms. It also covers the move common solutions to the problems posed by each genre. Some of the problems include, dealing with direct AI and human interactions, using scripting languages appropriately, and general intelligence/entertainment balancing. Part III provides the actual code implementations for the basic AI techniques such as finite state machines, fuzzy state machines, message board systems, scripted systems, and location-based information systems. And, Part IV covers the move advanced techniques, including genetic algorithms, neural networks, artificial life, planning algorithms, and decision trees. The book concludes wit

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CRM - AI Game Engine Programming
AI Game Engine Programming is written for all levels of game AI developers who wish to further their knowledge of the myriad AI engines used in the various ...
www.charlesriver.com/ titles/ aigameengine.html

book.store.bg - AI Game Engine Programming (Game Development ...
AI Game Engine Programming provides game developers with the tools and wisdom necessary to create modern game AI engines. It takes programmers from theory ...
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Flying In Roogz' Dream: Game Engine: GUI / New Game AI Books!
Programming Game AI by Example by Mat Buckland and AI Game Engine Programming by Brian Schwab. I've already read some parts and i think it will help my ...
rcortesjr.blogspot.com/ 2006/ 12/ game-engine-gui-new-game-ai-books.html

comcol.nl: AI Game Engine Programming 9781584503446 1584503440 ...
computerboek in de categorie spellen programmeren, uitgegeven door Charles River Media, geschreven door Brian Schwab, ISBN 9781584503446 1584503440 - bij ...
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gamedev.net -- AI Game Engine Programming
The Adobe Acrobat file linked below contains a chapter from the book AI Game Engine Programming, by Brian Schwab, from Charles River Media. ...
www.gamedev.net/ reference/ articles/ article2174.asp

AI, Maths & Physics
This book might not be as "friendly" as "AI Game Engine Programming" but if something is missing from the above book it's certainly in here. ...
www.areiacreations.com/ documents/ 33.html

Powell's Books - AI Game Engine Programming with CDROM (Game ...
Written for all levels of AI developers, this book provides the knowledge needed to create an AI engine and breaks down AI elements and solutions by genre, ...
www.powells.com/ biblio?isbn=9781584503446

AI Game Engine Programming with CDROM - Schwab, Brian - EBSCO Book ...
AI Game Engine Programming with CDROM - Schwab, Brian - EBSCO Book Services. ... AI Game Engine Programming provides game developers with the tools and ...
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Untitled
AI Game Engine Programming provides game developers with the tools and wisdom necessary. to create modern game AI engines. It takes programmers from theory ...
igda.org/ miami/ docs/ igda_book_catalog.pdf

Computer Book Centre - Game books Dec 2004
AI Game Engine Programming AUTHOR Brian Schwab ISBN 1-58450-344-0 PRICE US$49.95 PUB ... AI Game Engine Programming is written for all levels of game AI ...
www.compbook.com.sg/ GameBookMay2004.asp

About the author (2004)

Brian Schwab (San Diego, CA) has been a game programmer for over ten years, and has held key positions as Gameplay and AI Programmer for both Angel Studios and DreamWorks Interactive. He currently acts as Senior AI Programmer for Sony Computer Entertainment.

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