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Books Books 1 - 10 of about 13 citing Designing Virtual Worlds. 

Games and Simulations in Online Learning: Research and Development Frameworks

David Gibson, Clark Aldrich - Education - 2007 - 402 pages
"This book examines the potential of games and simulations in online learning, and how the future could look as developers learn to use the emerging capabilities of the ...
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Psychological Aspects of Cyberspace: Theory, Research, Applications

Azy Barak - Psychology - 2008
Hundreds of millions of people across the world use the Internet every day. Its functions vary, from shopping and banking to chatting and dating. From a psychological ...
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Social Networking Communities and E-dating Services: Concepts and Implications

Celia Romm-Livermore, Kristina Setzekorn - Computers - 2009 - 398 pages
"This book provides an overview of the major questions that researchers and practitioners in this area are addressing at this time and by outlining the possible future ...
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The Human-Computer Interaction Handbook: Fundamentals, Evolving Technologies ...

Andrew Sears, Julie A. Jacko - Technology & Engineering - 2007 - 1384 pages
This second edition of The Human-Computer Interaction Handbook provides an updated, comprehensive overview of the most important research in the field, including insights that ...
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Emerging Free and Open Source Software Practices

Sulayman K. Sowe, Ioannis G. Stamelos, Ioannis M. Samoladas - Computers - 2008 - 288 pages
"This book is a collection of empirical research regarding the status of F/OSS projects, presenting a framework and state-of-the-art references on F/OSS projects, reporting on ...
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Developing Future Interactive Systems

Maria Isabel Sánchez-Segura - Computers - 2004 - 347 pages
A compilation of knowledge collected from several researchers in the field of interactive systems, offering an overview of the different parts of the environment that must be ...
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The Players' Realm: Studies on the Culture of Video Games and Gaming

J. Patrick Williams, Jonas Heide Smith - Games - 2007 - 308 pages
"This study sketches some of the various trajectories of digital games in modern Western societies, looking at the growth and persistence of the moral panic that continues to ...
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Synthetic Worlds: The Business and Culture of Online Games

Edward Castronova - Business & Economics - 2005 - 332 pages
With more than five million active players worldwide, online games have become too big to ignore.
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Synthetic Worlds: The Business and Culture of Online Games

Edward Castronova - Business & Economics - 2005 - 332 pages
With more than five million active players worldwide, online games have become too big to ignore.
Limited preview - About this book




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