Search Images Maps Play YouTube News Gmail Drive More »
Sign in
Books Books 1 - 9 of about 9 citing Computer games. 

Introduction to Game Theory

Peter Morris - Mathematics - 1994 - 252 pages
No preview available - About this book

Artificial Intelligence

Kevin Knight - Computers - 1991 - 621 pages
The breadth of A. I. is explored and explained in this best selling text. Assuming no prior knowledge,it covers topics like neural networks and robotics. This text explores the ...
Snippet view - About this book

Expert Systems and Probabilistic Network Models

Enrique Castillo - Computers - 1997 - 605 pages
Artificial intelligence and expert systems have seen a great deal of research in recent years, much of which has been devoted to methods for incorporating uncertainty into ...
Limited preview - About this book

Introduction to Game Theory

Peter Morris - Mathematics - 1994 - 230 pages
No preview available - About this book

Paradigms of Artificial Intelligence Programming: Case Studies in Common LISP

Peter Norvig - Computers - 1992 - 946 pages
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI ...
Limited preview - About this book

Paradigms of Artificial Intelligence Programming: Case Studies in Common LISP

Peter Norvig - Computers - 1992 - 946 pages
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI ...
Limited preview - About this book

Paradigms of Artificial Intelligence Programming: Case Studies in Common LISP

Peter Norvig - Computers - 1992 - 946 pages
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI ...
Limited preview - About this book

Paradigms of Artificial Intelligence Programming: Case Studies in Common LISP

Peter Norvig - Computers - 1992 - 946 pages
Paradigms of AI Programming is the first text to teach advanced Common Lisp techniques in the context of building major AI systems. By reconstructing authentic, complex AI ...
Limited preview - About this book

Scalable Search in Computer Chess: Algorithmic Enhancements and Experiments ...

Ernst A. Heinz - Computers - 2000 - 268 pages
This book presents new results of computer-chess research in the areas ofselective forward pruning, the efficient application of game-theoreticalknowledge, and the behaviour of ...
Snippet view - About this book




  1. My library
  2. Help
  3. Advanced Book Search