David M. Bourg - Games - 2002 - 326 pages
Offers advice for using physics concepts to increase the realism of computer games, covering mechanics, real-world situations, and real-time simulations.
Steve Rabin - Computers - 2002 - 672 pages
Learn how AI experts create intelligent game objects and characters with this first volume in the AI Game Programming Wisdom series. This unique collection of articles gives ...