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Books Books 1 - 10 of about 45 related to Synthetic Worlds: The Business and Culture of Online Games.    

Exodus to the Virtual World: How Online Fun Is Changing Reality

Edward Castronova - Social Science - 2007 - 256 pages
Virtual worlds have exploded out of online game culture and now capture the attention of millions of ordinary people: husbands, wives, fathers, mothers, workers, retirees ...
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The immigrant welfare effect: take-up or eligibility?

Edward Castronova - 1999 - 21 pages
Are immigrants on welfare because they are more likely to be eligible or because they are more likely to claim benefits for which they are eligible? The answer is politically ...
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Virtual Economies: Design and Analysis

Vili Lehdonvirta, Edward Castronova - Business & Economics - 2014 - 312 pages
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind ...
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Wildcat Currency: How the Virtual Money Revolution Is Transforming the Economy

Edward Castronova - Business & Economics - 2014 - 320 pages
Private currencies have always existed, from notes printed by individual banks to the S&H Green Stamps that consumers once redeemed for household items. Today’s economy has ...
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Regulating Markets: A BIT of Virtual Economies

Vili Lehdonvirta, Edward Castronova - Business & Economics - 2015 - 18 pages
In the twenty-first-century digital world, virtual goods are sold for real money. Digital game players happily pay for avatars, power-ups, and other game items. But behind ...
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The Proteus Paradox: How Online Games and Virtual Worlds Change Us-And How ...

Nick Yee - Social Science - 2014 - 261 pages
Proteus, the mythical sea god who could alter his appearance at will, embodies one of the promises of online games: the ability to reinvent oneself. Yet inhabitants of virtual ...
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Working Through Synthetic Worlds

C.A.P. Smith, Kenneth W. Kisiel - Computers - 2012 - 446 pages
Working Through Synthetic Worlds explores different tasks that might benefit by being performed within a synthetic world. The term 'synthetic world' refers to a subset of ...
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The State of Play: Law, Games, and Virtual Worlds

Jack Balkin, Beth Simone Noveck - Games - 2006 - 304 pages
The State of Play presents an essential first step in understanding how new digital worlds will change the future of our universe. Millions of people around the world inhabit ...
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Play Between Worlds

T. L. Taylor - 2009 - 208 pages
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Game Addiction: The Experience and the Effects

Neils Clark, P. Shavaun Scott - Games - 2009 - 211 pages
An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed ...
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