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Books Books 1 - 10 of about 45 related to Toyland: the high-stakes game of the toy industry.    

Gloria Steinem: her passions, politics, and mystique

Sydney Ladensohn Stern - Biography & Autobiography - 1997 - 501 pages
A profile of the prominent feminist and author draws upon interviews with Steinem, her friends, and her associates and focuses on both her public accomplishments and the ...
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From workshop to toy store: a fascinating inside look at how toy inventors ...

Richard C. Levy, Ronald O. Weingartner - Antiques & Collectibles - 1992 - 303 pages
Explains how toys are invented, designed, tested, manufactured, marketed, and sold, recounts toy origins, and offers advice for the amateur toy designer
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The Real Toy Story: Inside the Ruthless Battle for America's Youngest Consumers

Eric Clark - Business & Economics - 2007 - 256 pages
The American toy business is massive, world dominating, cutthroat, exciting, and increasingly willing to sacrifice our kids in its frantic rush for profit. And yet, for all its ...
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The General Mills/Parker Brothers Merger: Playing by Different Rules

Ellen Wojahn - Business & Economics - 2003 - 324 pages
Journalist Wojahn takes a critical look at the 1968 merger of food giant General Mills and game industry leader Parker Brothers. Drawing upon over 100 hours of interviews with ...
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Totally Tubular '80s Toys

Mark Bellomo - Antiques & Collectibles - 2010 - 256 pages
Filled with super rad toys and bodacious memories, Totally Tubular '80s Toys is a righteous ride back in time when Madonna ruled and Spinal Tap amplifiers went to 11. You'll ...
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Dictionary of Toys and Games in American Popular Culture

Frank Hoffmann, Frederick J Augustyn, Jr, Martin J Manning - Sports & Recreation - 2013 - 156 pages
The Dictionary of Toys and Games in American Popular Culture is an A-to-Z reference guide to the playthings that amused us as children and fascinate us as adults. This ...
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The Golden Age of Video Games: The Birth of a Multibillion Dollar Industry

Roberto Dillon - Computers - 2011 - 209 pages
This book focuses on the history of video games, consoles, and home computers from the very beginning until the mid-nineties, which started a new era in digital entertainment ...
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Watching television: a Pantheon guide to popular culture

Todd Gitlin - Performing Arts - 1986 - 248 pages
Presents seven original essays of media criticism which explain the workings of TV news, soaps, advertisements, MTV, simulations, prime time, and children's television
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