Larissa Hjorth - Games - 2011 - 192 pages
The computer games industry has rapidly matured. Once a preoccupation only of young technophiles, games are now one of the dominant forms of global popular culture. From ...
Grant Tavinor - Computers - 2009 - 240 pages
The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical ...
Gordon Calleja - Games - 2011 - 224 pages
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion.
Gilles Deleuze, Félix Guattari - Aesthetics - 1994 - 253 pages
Deleuze and Guattari differentiate between philosophy, science, and the arts, seeing each as a means of confronting chaos, and challenge the common view that philosophy is an ...
Craig Detweiler - GAMES - 2010 - 224 pages
A collection of essays that explore the theological themes found in video games and the religious implications of modern society's obsession with online media and video games.
Katie Salen - Games - 2008 - 278 pages
An exploration of games as systems in which young people participate as gamers,producers, and learners