Robert Acosta - Art - 2004 - 187 pages
Combining precise technical drawing with unique and imaginative mechanized creations can be a difficult skill to master. In this volume, some of today's best technical manga ...
Stephen L. Darwall - Philosophy - 2006 - 348 pages
Why should we avoid doing moral wrong? The inability of philosophy to answer this question in a compelling manner—along with the moral skepticism and ethical confusion that ...
Jesper Juul - Computers - 2005 - 233 pages
Video games as both a departure from and a development of traditional games; an analysis of the interaction between rules and fiction in video games.
Daniel Mackay - Fantasy games - 2001 - 201 pages
Performance is a major part of role-playing, and role-playing games as a performing art is the subject of this book, which attempts to introduce an appreciation for the ...
Plex, Inc. - Art - 2004 - 136 pages
Instructs readers on the process of how to draw monsters, and includes generating ideas, choosing scale and style or styles, creating rough sketches, and cleanup.