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Books Books 1 - 10 of about 45 related to Artificial Intelligence For Computer Games: An Introduction.    

AI for games and animation: a cognitive modeling approach

John David Funge - Computers - 1999 - 212 pages
John Funge introduces a new approach to creating autonomous characters. Cognitive modeling provides computer-animated characters with logic, reasoning, and planning skills ...
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Artificial Intelligence for Computer Games

Pedro Antonio González-Calero, Marco Antonio Gómez-Martín - Appl. Mathematics/Computational Methods of Engineering - 2011 - 212 pages
The book presents some of the most relevant results from academia in the area of Artificial Intelligence for games. It emphasizes well theoretically supported work supported by ...
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Biologically Inspired Artificial Intelligence for Computer Games

Darryl Charles - Computers - 2008 - 262 pages
"This book examines modern artificial intelligence to display how it may be applied to computer games. It spans the divide that exists between the academic research community ...
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Mobile Robots: The Evolutionary Approach

Nadia Nedjah, Leandro dos Santos Coelho, Luiza de Macedo Mourelle - Computers - 2007 - 222 pages
Mobile robotic is a recent ?eld that has roots in many engineering and science disciplines such as mechanical, electrical, mechatronics, cognitive and social sciences just to ...
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Trends in Functional Programming: 11th International Symposium, TFP 2010 ...

Rex Page, Zoltan Horvath, Viktoria Zsók - Computers - 2011 - 215 pages
This book constitutes the thoroughly refereed post-conference proceedings of the 11th International Symposium on Trends in Functional Programming, TFP 2010, held in Norman, OK ...
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Learning to Program with Alice

Wanda Dann, Stephen Cooper, Randy Pausch - Computers - 2006 - 318 pages
Supporting an approach to teaching and learning fundamental programming concepts, the authors use program visualization to create a relationship between program construct and ...
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