Java 2 Game Programming
With the power of today's personal computer, game developers no longer need to rely on low-level "tricks" to write computer games. Increasingly, object-oriented programming languages, such as Java, are being used to create cutting-edge games. "Java 2 Game Programming" gives you an inside look at how Java can be used to create powerful gaming applications more quickly and easily than ever before. With topics ranging from Java basics for newbie Java programmers to advanced coverage of animation and scene management, this book has it all. Put your new skills to use as you create a fully functional 2D game development engine and sample game. Get ready to take your programming skills to the next level as you master the concepts you need to create the hot new game of tomorrow!
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A Very Brief History of Java
Why Use Java for Barnes?
J Preparing Your System for Java
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abstract class Abstract Window Toolkit ActionListener Actor20 AffineTransform allows animation Applet class appletviewer array AttributePanel bitwise operators boolean bounds BufferedImage Button20 Card chapter clipping color components constructor contains create default define double draw DuadNode example exception handling extends Applet implements Figure font for(int frame graphics Graphics20 Hashtable ImageGroup import java.applet import java.awt import java.awt.geom import java.util init input integer interface Java 2 platform Java 2-D label layout layout managers leaf nodes load look loop MediaTracker menu method mouse null object-oriented programming operations paint Panel parameter protected int public class public final public static final public static void public void public void paint(Graphics quad tree radio button RadioButton20 random rectangle Rectangle20 rendering robot sent server socket stack static final int String objects Thread update variable Vector Vector2d width and height window