More subjects under "Computer Graphics" | ||
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Real World Image Sharpening with Adobe Photoshop, Camera Raw, and Lightroom by Bruce Fraser, Jeff Schewe - 2009 - 360 pages |

Real World Modo by Wes McDermott - 2010 - 329 pages |

Real World Nikon Capture NX by Ben Long - 2007 - 240 pages |

Real World Nikon Capture NX 2 by Ben Long - 2008 - 304 pages |

Realistische Computergraphik by Heinrich Müller - 1988 - 146 pages |

Relational databases by A. J. Page - 1990 - 230 pages |

Remote access networks and services by Oliver Chukwudi Ibe - 1999 - 366 pages |

Remote sensing for GIS managers by Stanley Aronoff - 2005 - 487 pages |

Rendering with mental ray by Thomas Driemeyer - 2000 - 509 pages |

Rendering, visualization, and rasterization hardware by Arie Kaufman - 1993 - 193 pages |

Retouching Photos in Photoshop Elements 4 by Nolan Hester - 2005 - 144 pages |

Rick Sammon's complete guide to digital photography by Rick Sammon - 2004 - 517 pages |

Robin Williams Cool Mac Apps by John Tollett, Robin Williams - 2010 - 528 pages |

Roger C. Parker's One Minute Designer by Roger C. Parker - 1997 - 288 pages |

Romantik by Robert Klanten - 2004 - 144 pages |

Rotation Transforms for Computer Graphics by John Vince - 2011 - 232 pages |

Roxio Easy Media Creator 8 in a Snap by Lisa DaNae Dayley - 2006 - 432 pages |

Réaliser un Film en Animation 3D by Benoît Melançon - 2006 - 232 pages |

Safety Symbols Art by Nora Olgyay - 1995 - 213 pages |

Sampling, wavelets, and tomography by John Benedetto, Ahmed I. Zayed - 2004 - 344 pages |

Sams teach yourself Adobe Acrobat 5 in 24 hours by Christopher Smith, Sally Cox - 2001 - 432 pages |

Sams Teach Yourself Adobe Photoshop Elements 6 in 24 Hours by Kate Binder - 2008 - 504 pages |

Sams teach yourself Macromedia Flash MX in 24 hours by Phillip Kerman - 2002 - 600 pages |

Sams Teach Yourself Microsoft PowerPoint 2003 in 24 Hours by Tom Bunzel - 2003 - 485 pages |

Sams teach yourself Paint Shop Pro 7 in 24 hours by T. Michael Clark - 2000 - 406 pages |

Sams Teach Yourself Photoshop Elements 2 in 24 Hours by Carla Rose, Jennifer Fulton - 2003 - 482 pages |

SAS/GRAPH software - 1991 - 98 pages |

SAS/GRAPH software, changes and enhancements - 1991 - 67 pages |

SAS/SPECTRAVIEW® 9.1 by SAS Institute - 2004 - 116 pages |

Scale-Space Theories in Computer Vision - 1999 - 532 pages |

Scanning Negatives and Slides by Sascha Steinhoff - 2010 - 256 pages |

Scatter Plots by Joiner Associates - 1995 - 140 pages |

Schaum's outline of theory and problems of computer graphics by Roy A. Plastock, Gordon Kalley - 1986 - 340 pages |

Scientific Imaging with Photoshop by Jerry Sedgewick - 2010 - 312 pages |

Scientific visualization by Gregory M. Nielson, Hans Hagen, Heinrich Müller - 1997 - 577 pages |

Scientific visualization by K. W. Brodlie - 1992 - 284 pages |

Scientific visualization by K. W. Brodlie - 1992 - 284 pages |

Scientific visualization and graphics simulation by Daniel Thalmann - 1990 - 264 pages |

Scientific visualization of physical phenomena by Nicholas M. Patrikalakis - 1991 - 690 pages |

Scientific visualization of physical phenomena by Nicholas M. Patrikalakis - 1991 - 690 pages |

Scott Kelby's 7-Point System for Adobe Photoshop CS3 by Scott Kelby - 2007 - 288 pages |

Scribus by Cédric Gémy, Louis Desjardins - 2012 - 294 pages |

Seeing between the pixels by Christine Strothotte, Thomas Strothotte - 1997 - 380 pages |

Set the Action! by Elvin A. Hernandez - 2012 - 231 pages |

Seventh Pacific Conference on Computer Graphics and Applications by Korea Computer Graphics Society, IEEE Computer Society - 1999 - 331 pages |

Shape Analysis and Classification by Luciano da Fontoura Costa, Roberto Marcond Cesar, Jr. - 2010 - 680 pages |

Shape Classification and Analysis by Luciano da Fona Costa, Roberto Marcond Cesar, Jr. - 2010 - 685 pages |

Sharing Digital Photos by Dane M. Howard - 2003 - 222 pages |

SIGGRAPH '83 conference proceedings by SIGGRAPH. - 1983 - 420 pages |

SIGGRAPH '87 by Maureen C. Stone, SIGGRAPH. - 1987 - 352 pages |

Sigma by Lee W. Schruben - 1992 - 309 pages |

Sigma by Lee W. Schruben - 1991 - 160 pages |

Signs, symbols and icons by Rosemary Sassoon, Albertine Gaur - 1997 - 191 pages |

Signs, symbols and icons by Rosemary Sassoon, Albertine Gaur - 1997 - 191 pages |

Silhouette Vector Motifs by Alan Weller - 2010 - 48 pages |

Sistemi ACM E Imaging Diagnostico by Paolo Massimo Buscema - 2006 - 237 pages |

Smart--tips, tricks, and traps by Andrew N. Schwartz - 1987 - 450 pages |

SmartDraw For Dummies by Daniel G. Hoffmann, Doug Lowe - 2009 - 360 pages |

SmartDraw For Dummies by Daniel G. Hoffmann, Doug Lowe - 2009 - 360 pages |

SmartDraw For Dummies by Daniel G. Hoffmann, Doug Lowe - 2009 - 360 pages |

Social Game Design by Tim Fields, Brandon Cotton - 2011 - 278 pages |

Soft-Computing by Wolfram-Manfred Lippe - 2007 |

Soft-Computing by Wolfram-Manfred Lippe - 2005 - 557 pages |

Softimage 3D design guide by Barry Ruff, Gene Bodio - 1998 - 275 pages |

Software Essentials for Graphic Designers by Mark Gatter - 2006 - 240 pages |

Solid modeling in computer graphics - 1984 - 164 pages |

SolidWorks 2012 Tutorial by David C. Planchard, Marie P. Planchard - 2012 - 632 pages |

Solidworks Solutions by Yoofi Garbrah-Aidoo - 2006 - 400 pages |

Some Truth With Maps by Alan M. MacEachren - 1994 - 129 pages |

Sound and Graphics by Jerry Abad - 1984 |

South-Western Microsoft PowerPoint 4.0 for Windows by Rick Sullivan - 1996 - 129 pages |

Spaces, Spatiality and Technology by Dr. Phil Turner, Elisabeth Davenport - 2005 - 306 pages |

Spatial augmented reality by Oliver Bimber, Ramesh Raskar - 2005 - 369 pages |

Spatial Vision in Humans and Robots by Laurence R. Harris, Michael R.M. Jenkin - 1993 - 448 pages |

Special Edition Using Microsoft Office PowerPoint 2003 by Patrice-Anne Rutledge, Jim Grey, Tom Mucciolo - 2004 - 764 pages |

Special Edition Using Microsoft Office Visio 2007 by Steven Holzner - 2003 - 672 pages |

STACS 2001 - 2001 - 576 pages |

STACS 2002 - 2002 - 660 pages |

STACS 2005 - 2005 - 706 pages |

Start with a digital camera by John Odam - 2003 - 182 pages |

State-of-the-art in computer animation by Nadia Magnenat-Thalmann, Daniel Thalmann - 1989 - 224 pages |

State-of-the-art in computer graphics - 1994 - 253 pages |

Step-By-Step Digital Photography by Jack Drafahl, Sue Drafahl - 2004 - 112 pages |

Streaming media server design by Ali E. Dashti - 2003 - 390 pages |

Student Manual - 2005 - 166 pages |

Student Manual and Data - 2005 |

Student Manual and Data - 2005 - 168 pages |

Super scanning techniques by Jerry B. Day - 1993 - 242 pages |

Super-Resolution Imaging - 2010 - 490 pages |

Super-Resolution Imaging - 2001 - 296 pages |

Super-Resolution Imaging - 2001 - 296 pages |

Synthetic actors in computer-generated 3D films by Nadia Magnenat-Thalmann, Daniel Thalmann - 1990 - 129 pages |

Take Your Best Shot by Tim Grey - 2008 - 228 pages |

Taking and Sharing Digital Photographs by Ken Milburn - 2000 - 128 pages |

Teach yourself Adobe Photoshop 7 in 24 hours by Carla Rose - 2002 - 462 pages |

Teach yourself CGI programming with Perl in a week by Eric Herrmann - 1996 - 513 pages |

Teach yourself visually Adobe Premiere 6 by Sherry Kinkoph - 2002 - 320 pages |

Teach Yourself Visually PowerPoint 2003 by Nancy Muir - 2006 - 285 pages |

Technical tips by Michele Bousquet - 1994 - 204 pages |

Techniques for computer graphics by David F. Rogers, International Summer Institute on the State of the Art in Computer Graphics, British Computer Society. Computer Graphics and Displays Group, Computer Graphics Society - 1987 - 512 pages |

Techniques for computer graphics by David F. Rogers, International Summer Institute on the State of the Art in Computer Graphics, British Computer Society. Computer Graphics and Displays Group, Computer Graphics Society - 1987 - 512 pages |

Techniques for computer graphics by David F. Rogers, International Summer Institute on the State of the Art in Computer Graphics, British Computer Society. Computer Graphics and Displays Group, Computer Graphics Society - 1987 - 512 pages |

Techniques of Interactive Computer Graphics by Alan Boyd - 1984 - 242 pages |

Technologies for the 21st Century - 1990 - 263 pages |

Techtv's Secrets of the Digital Studio by James Maguire, Jim Louderback - 2002 - 418 pages |

Terrain analysis and distributed modelling in hydrology by K. J. Beven, Ian D. Moore - 1993 - 249 pages |

Texturing and Modeling by David S. Ebert - 2003 - 687 pages |

Texturing and Modeling by David S. Ebert - 2003 - 687 pages |

Texturing and Modeling by David S. Ebert - 1994 - 332 pages |

The 3D Studio MAX R2 quick reference by Michele Bousquet - 1998 - 689 pages |

The 3rd European Conference on Visual Media Production (CVMP 2006) by IEE Multimedia Communications Professional Network - 2006 - 207 pages |

The ABC's of the New Print shop by Vivian Dubrovin - 1990 - 340 pages |

The Adobe Photoshop CS Book for Digital Photographers by Scott Kelby - 2003 - 400 pages |

The Adobe Photoshop CS3 Book for Digital Photographers by Scott Kelby - 2007 - 496 pages |

The Adobe Photoshop CS4 Book for Digital Photographers by Scott Kelby - 2008 |

The Adobe Photoshop CS5 Book for Digital Photographers by Scott Kelby - 2010 - 480 pages |

The Adobe Photoshop Elements Crafts Book by Elizabeth Bulger - 2005 - 168 pages |

THE ADOBE PHOTOSHOP LAYERS BOOK by Richard Lynch - 2011 - 280 pages |

The Adobe Photoshop Lightroom 2 Book by Martin Evening - 2008 - 624 pages |

The Adobe Photoshop Lightroom 3 Book for Digital Photographers by Scott Kelby - 2010 - 480 pages |

The algorithmic beauty of plants by Przemyslaw Prusinkiewicz, Aristid Lindenmayer, James Hanan - 1990 - 228 pages |

The Algorithmic Image by Robert Rivlin - 1986 - 284 pages |

The Amazing PhotoDeluxe Book by Kate Oday, Linda Tapscott - 1996 - 245 pages |

The animator's guide to 2d computer animation by Hedley Griffin - 2001 - 167 pages |

The Appearance of Human Skin by Takanori Igarashi, Ko Nishino, Shree K. Nayar - 2007 - 120 pages |

The art and science of computer animation by Stuart Mealing - 1998 - 308 pages |

The art and science of computer animation by Stuart Mealing - 1992 - 308 pages |

The art of 3-D by Isaac Victor Kerlow - 2000 - 434 pages |

The art of 3-D computer animation and imaging by Isaac Victor Kerlow - 1996 - 432 pages |

The art of 3-D computer animation and imaging by Isaac Victor Kerlow - 1996 - 412 pages |

The art of 3D computer animation and effects by Isaac Victor Kerlow - 2004 - 451 pages |

The art of 3D computer animation and effects by Isaac Victor Kerlow - 2004 - 451 pages |

The art of computer graphics programming by William John Mitchell, Robin S. Liggett, Thomas Kvan - 1987 - 572 pages |

The Art of Game Characters by Leo Hartas - 2005 - 192 pages |

The Art of Game Worlds by Dave Morris, Leo Hartas - 2004 - 192 pages |

The art of stop-motion animation by Ken A. Priebe - 2007 - 340 pages |

The awesome power of Direct 3D/Direct X by Peter J. Kovach - 1998 - 702 pages |

The CAD Guidebook by Stephen J. Schoonmaker - 2002 - 344 pages |

The Cg tutorial by Randima Fernando, Mark J. Kilgard - 2003 - 336 pages |

The Cg tutorial by Randima Fernando, Mark J. Kilgard - 2003 - 336 pages |

The CGM handbook by Lofton R. Henderson, Anne M. Mumford - 1993 - 446 pages |

The chaos cookbook by Joe Pritchard - 1996 - 487 pages |

The Cinema 4d R8 Handbook by Adam Watkins - 2003 - 504 pages |

The complete guide to animation and computer graphics schools by Ernest Pintoff - 1995 - 317 pages |

The Complete Guide to Digital Photography by Michael Freeman - 2001 - 224 pages |

The Complete Idiot's Guide to Computer Illustration by Marc Campbell - 2002 - 366 pages |

The Complete Idiot's Guide to Computer Illustration by Marc Campbell - 2002 - 366 pages |

The complete idiot's guide to digital photography by Steve Greenberg - 1999 - 382 pages |

The complete idiot's guide to multimedia by David Haskin - 1994 - 357 pages |

The computer and the child by Peter G. Gebhardt-Seele - 1985 - 250 pages |

The computer and the child by Peter G. Gebhardt-Seele - 1985 - 250 pages |

The computer animation dictionary by Robi Roncarelli - 1989 - 124 pages |

The computer graphics glossary by Stuart W. Hubbard - 1984 - 94 pages |

The computer graphics glossary by Stuart W. Hubbard - 1983 - 94 pages |

The computer graphics glossary by Stuart W. Hubbard - 1983 - 94 pages |

The computer graphics glossary by Stuart W. Hubbard - 1983 - 94 pages |

The computer graphics glossary by Stuart W. Hubbard - 1983 - 94 pages |

The computer graphics interface by Karla Steinbrugge Chauveau, Janet Sau-Ying Chin, Theodore Niles Reed - 1991 - 376 pages |

The Computer Graphics Manual by Daṿid Salomon - 2011 - 1502 pages |

The computer graphics metafile by Lofton R. Henderson, Anne M. Mumford - 1990 - 409 pages |

The Computer image by Donald Greenberg - 1982 - 128 pages |

The Computer image by Donald Greenberg - 1982 - 128 pages |

The Computer image by Donald Greenberg - 1981 - 128 pages |

The Creative Apple - 1982 - 448 pages |

The creative Atari - 1983 - 243 pages |

The data handbook by Brand Fortner - 1995 - 350 pages |

The digital designer by Steven Heller, Daniel Drennan - 1997 - 160 pages |

The Digital Matte Painting Handbook by David B. Mattingly - 2011 - 350 pages |

The Director 6 book by Gary Rosenzweig - 1997 - 528 pages |

The elements of graphing data by William S. Cleveland - 1994 - 297 pages |

The elements of graphing data by William S. Cleveland - 1985 - 323 pages |

The Essence of Computer Graphics by Peter Cooley - 2000 - 196 pages |

The Essential Guide to Image Processing by Alan C. Bovik - 2009 - 672 pages |

The Essential Guide to Video Processing - 2009 - 600 pages |

The Fifth Pacific Conference on Computer Graphics and Applications by Computer Graphics Society, Sŏul Taehakkyo - 1997 - 225 pages |

The Flash Animator by Sandro Corsaro - 2002 - 240 pages |

The Flash MX project by Cheryl Brumbaugh-Duncan - 2002 - 599 pages |

The Frame handbook by Linda Branagan, Michael Sierra - 1994 - 542 pages |

The geometry of computer graphics by Walter Taylor - 1992 - 451 pages |

The Glitterguru on Photoshop by Suzette Troche-Stapp - 2003 - 240 pages |

The Grammar of Graphics by Leland Wilkinson, Graham Wills - 2005 - 690 pages |

The grammar of graphics by Leland Wilkinson - 1999 - 408 pages |

The graphic designer's guide to portfolio design by Debbie Rose Myers - 2005 - 170 pages |

The HDRI Handbook by Christian Bloch - 2010 - 300 pages |

The Hidden Power of Blend Modes in Adobe Photoshop by Scott Valentine - 2012 - 256 pages |

The HTML5 JavaScript Model by Matthew David - 2010 - 39 pages |

The HyperCard handbook 1.2 upgrade kit by Danny Goodman - 1988 - 167 pages |

The IBM multimedia handbook by Steve Floyd - 1991 - 334 pages |

The illusion of reality by H. L. Resnikoff - 1989 - 339 pages |

The Illustrated 3d Studio Quick Reference R4 by Jay H. Zirbel, Steven B. Combs - 1996 - 752 pages |

The imaginary made real by Michael Trott - 1999 - 89 pages |

The integration of phonetic knowledge in speech technology by William John Barry - 2005 - 180 pages |

The Interactive Guide to Director by Kirk Keller - 1998 - 330 pages |

The iPod & iTunes Pocket Guide by Christopher Breen - 2009 - 240 pages |

The KPT Bryce book by Susan A. Kitchens - 1995 - 412 pages |

The Landscape Photography Field Guide by Carl Heilman II - 2011 - 192 pages |

The language of computer graphics by John Vince - 1990 - 174 pages |

The little digital camera book by Cynthia Baron, Daniel Peck - 2003 - 229 pages |

The little digital camera book by Cynthia Baron, Daniel Peck - 2003 - 229 pages |

The Macintosh iLife 09 by Jim Heid - 2010 - 416 pages |