BooksSitemapComputersProgrammingGames
Essential Mathematics for Games and Interactive Applications by James M. Van Verth, Jim M. Van Verth, Lars M. Bishop - 2004 - 676 pages
Essentials of Interactive Computer Graphics by Kelvin Sung, Peter Shirley, Steven Baer - 2008 - 546 pages
Essentials of Interactive Computer Graphics by Kelvin Sung, Peter Shirley, Steven Baer - 2008 - 546 pages
Evaluating User Experience in Games by Regina Bernhaupt - 2009 - 258 pages
Experience XSI 4 by Aaron Sims, Michael Isner - 2004 - 264 pages
Exploring 3D Modeling With 3DS Max 7 by Steven Till, James. Oconnel - 2005 - 296 pages
Exploring 3d Modeling With Cinema 4D R9 by Tony Alley - 2006 - 299 pages
Exploring Illustrator CS2 by Annesa Hartman - 2006 - 358 pages
Exploring InDesign CS by Terry Rydberg - 2005 - 345 pages
Exploring Typography by Tova Rabinowitz - 2006 - 414 pages
Expressive Processing by Noah Wardrip-Fruin - 2009 - 482 pages
Extending Experiences by Olli Leino, Hanna Wirman, Amyris Fernandez - 2008 - 298 pages
Extreme NXT by Michael Gasperi, Philippe Hurbain - 2009 - 360 pages
Extreme Photoshop CS by Matt Kloskowski - 2004 - 401 pages
EZ Cheats Video Game Cheats, Tips and Secrets for Nintendo Wii & DS 2nd Edition by The Cheat Mistress - 2010
EZ Cheats Xbox 360 and Xbox by The Cheat Mistress - 2010
Facebook Graph API Development with Flash by Michael James Williams - 2010 - 324 pages
Final Cut Express HD by Diana Weynand - 2006 - 483 pages
Final Cut Pro 3 & DVD Studio Pro Handbook by Adam Watkins - 2002 - 382 pages
Flash 10 Multiplayer Game Essentials by Prashanth Hirematada - 2010 - 336 pages
Flash 3d by Jim Ver Hague, Chris B. Jackson - 2006 - 402 pages
Flash 5 by Kymberlee Weil, Garo Green, Lynda Weinman - 2002 - 739 pages
Flash 5 by Kymberlee Weil, Garo Green, Lynda Weinman - 2002 - 739 pages
Flash 8 Cookbook by Joey Lott, Jeffrey Bardzell - 2006 - 510 pages
Flash Facebook Cookbook by James Ford - 2011 - 388 pages
Flash frames by Laurie Dolphin, Stuart Shapiro - 2002 - 128 pages
Flash Game Development by Example by Emanuele Feronato - 2011 - 328 pages
Flash MX 2004 Games Most Wanted by Sham Bhangal, Kristian Besley, Glen Rhodes, Brian Monnone, Keith Peters, Anthony Eden, Steve Young, Brad Ferguson - 2003 - 266 pages
Flash MX 2004 Games Most Wanted by Sham Bhangal, Kristian Besley, Brian Monnone, Glen Rhodes, Keith Peters, Anthony Eden, Brad Ferguson, Steve Young - 2003 - 266 pages
Flash MX 3D graphics bible by Matthew David - 2003 - 736 pages
Flash MX Games by Nik Lever - 2003 - 438 pages
Flash MX games by Nik Lever - 2003 - 439 pages
Flash MX Games by Nik Lever - 2003 - 438 pages
Flash remoting by Tom Muck - 2003 - 612 pages
Focus on 2D in direct3D by Ernest Pazera - 2002 - 271 pages
Focus on 2D in direct3D by Ernest Pazera - 2002 - 271 pages
Focus on 2D in Direct3D by Ernest Pazera - 2002 - 271 pages
Focus on 2D in Direct3D by Ernest Pazera - 2002 - 271 pages
Focus on 3d Models by Evan Pipho - 2002 - 200 pages
Focus on 3d Models by Evan Pipho - 2002 - 200 pages
Focus on 3d Terrain Programming by Trent Polack - 2002 - 218 pages
Focus on 3D terrain programming by Trent Polack - 2002 - 218 pages
Focus on Curves and Surfaces by Kelly Dempski - 2002 - 280 pages
Focus on Photon Mapping by Marlon John - 2003 - 330 pages
Foundation ActionScript for Macromedia Flash MX 2004 by Sham Bhangal - 2004 - 488 pages
Foundation Game Design with ActionScript 3.0 by Rex van der Spuy - 2012 - 680 pages
Foundation Game Design with ActionScript 3.0 by Rex van der Spuy - 2012 - 680 pages
Foundation Game Design with Flash by Rex van der Spuy - 2009 - 650 pages
Foundations of 3D graphics programming by Jim X. Chen, Edward J. Wegman - 2006 - 293 pages
FreeHand 10 F/X and Design by Ron Rockwell - 2001 - 360 pages
FrontPage 2003 by Jessica Mantaro - 2005 - 411 pages
Fun and Games by Panos Markopoulos, Boris De Ruyter, Wijnand IJsselsteijn - 2008 - 202 pages
Fundamentals of Computer Graphics by Peter Shirley, Steve Marshner - 2009 - 752 pages
Fundamentals of Computer Graphics by Peter Shirley, Steve Marshner - 2009 - 752 pages
Fundamentals of Computer Graphics, Second Edition by Peter Shirley, Michael Ashikhmin - 2005 - 623 pages
Fundamentals of Game Design by Ernest Adams - 2010 - 696 pages
Fundamentals of game design by Ernest Adams, Andrew Rollings - 2007 - 669 pages
Fundamentals of SVG Programming by Oswald Campesato - 2004 - 512 pages
Fuzzy Mathematical Programming and Fuzzy Matrix Games by C. R. Bector, Suresh Chandra - 2005 - 236 pages
Game architecture and design by Andrew Rollings, Dave Morris - 2004 - 926 pages
Game architecture and design by Andrew Rollings, Dave Morris - 2004 - 926 pages
Game architecture and design by Andrew Rollings, Dave Morris - 2004 - 926 pages
Game architecture and design by Andrew Rollings, Dave Morris - 2000 - 742 pages
Game art by Dave Morris, Leo Hartas - 2003 - 192 pages
Game Art Complete by Andrew Gahan - 2008 - 611 pages
Game Audio Programming by James R. Boer - 2003 - 640 pages
Game Character Animation All in One by Les Pardew - 2007 - 509 pages
Game character design complete by David Franson, Eric Thomas - 2007 - 195 pages
Game Character Modeling and Animation With 3ds Max by Yancey Clinton - 2008 - 347 pages
Game coding complete by Mike McShaffry - 2003 - 580 pages
Game creation and careers by Marc Saltzman - 2004 - 707 pages
Game creation and careers by Marc Saltzman - 2004 - 707 pages
Game creation and careers by Marc Saltzman - 2004 - 707 pages
Game Design by Lewis Pulsipher - 2012 - 268 pages
Game Design by Paul Schuytema - 2007 - 396 pages
Game Design by Jim Thompson, Barnaby Berbank-Green, Nic Cusworth - 2007 - 192 pages
Game design by Deborah Todd - 2007 - 292 pages
Game Design by Richard Rouse, Steve Ogden - 2005 - 698 pages
Game Design by Bob Bates - 2004 - 350 pages
Game Design by Bob Bates - 2001 - 300 pages
Game Design by Bob Bates - 2001 - 300 pages
Game design by Richard Rouse - 2001 - 584 pages
Game design by Richard Rouse - 2001 - 584 pages
Game Design - 2000 - 454 pages
Game design complete by Patrick O'Luanaigh - 2006 - 430 pages
Game design course by Jim Thompson, Barnaby Berbank-Green, Nic Cusworth - 2007 - 192 pages
Game Design for Teens by Les Pardew, Alpine Studios - 2004 - 300 pages
Game Design Foundations by Roger E. Pedersen - 2003 - 378 pages
Game Design Perspectives by François Dominic Laramée - 2002 - 410 pages
Game Design Secrets by Wagner James Au - 2012 - 336 pages
Game Design Secrets by Wagner James Au - 2012 - 336 pages
Game Design Theory by Keith Burgun - 2012 - 188 pages
Game Design Workshop by Tracy Fullerton, Christopher Swain, Steven S. Hoffman - 2008 - 470 pages
Game Design Workshop by Tracy Fullerton, Chris Swain, Steven S. Hoffman - 2004 - 460 pages
Game Developer's Market Guide by Bob Bates - 2003 - 722 pages
Game Development Business and Legal Guide by Ashley Salisbury - 2003 - 359 pages
Game Development Business and Legal Guide by Ashley Salisbury - 2003 - 359 pages
Game Development Essentials by Jeannie Novak - 2011 - 483 pages
Game Development Essentials by John Ahlquist, Jeannie Novak - 2008 - 297 pages
Game Development Essentials by Kevin D. Saunders, Jeannie Novak - 2007 - 271 pages
Game Development Essentials by Todd Gantzler - 2005 - 328 pages
Game Development Essentials by Jeannie Novak - 2004 - 320 pages
Game Development for IOS with Unity3d by Jeff Murray - 2012 - 350 pages
Game Development Tools by Marwan Ansari - 2011 - 344 pages
Game Development with ActionScript by Lewis Moronta - 2003 - 424 pages
Game Development with ActionScript by Lewis Moronta - 2003 - 424 pages
Game Engine Architecture by Jason Gregory - 2011 - 864 pages
Game Engine Architecture by Jason Gregory - 2009 - 860 pages
Game Engine Design and Implementation by Alan Thorn - 2011 - 594 pages
Game Engine Gems 2 by Eric Lengyel - 2011 - 516 pages
Game Engine Gems, Volume One by Eric Lengyel - 2010 - 362 pages
Game Feel by Steve Swink - 2009 - 358 pages
Game graphics in C++ by Len Dorfman - 1995 - 386 pages
Game interface design by Brent Fox - 2004 - 212 pages
Game Invaders by Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey - 2012 - 217 pages
Game Invaders by Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey - 2012 - 240 pages
Game Invaders by Clive Fencott, Jo Clay, Mike Lockyer, Paul Massey - 2012 - 240 pages
Game Level Design by Ed Byrne - 2005 - 344 pages
Game Mechanics by Ernest Adams, Joris Dormans - 2012 - 360 pages
Game Mechanics by Ernest Adams, Joris Dormans - 2012 - 353 pages
Game Modeling Using Low Polygon Techniques by Chad Gregory Walker, George Eric Walker - 2001 - 353 pages
Game Over by David Sheff - 2011 - 401 pages
Game physics by David H. Eberly, Ken Shoemake - 2004 - 776 pages
Game Physics by David H. Eberly, Ken Shoemake - 2004 - 776 pages
Game Physics by David H. Eberly, Ken Shoemake - 2004 - 776 pages
Game Physics Engine Development by Ian Millington - 2010 - 552 pages
Game Physics Engine Development by Ian Millington - 2010 - 552 pages
Game Physics Engine Development by Ian Millington - 2007 - 456 pages
Game Physics Pearls by Gino van den Bergen, Dirk Gregorius - 2010 - 344 pages
Game Plan by Ste Curran - 2004 - 160 pages
Game Programming by Andy Harris - 2007 - 570 pages
Game Programming by Mark A. DeLoura - 2001 - 575 pages
Game Programming by Mark A. DeLoura - 2001 - 575 pages
Game Programming by Mark A. DeLoura - 2000 - 614 pages
Game programming all in one by Jonathan S. Harbour - 2007 - 803 pages
Game Programming All In One by Jonathan S. Harbour - 2004 - 712 pages
Game Programming All In One by Jonathan S. Harbour - 2004 - 712 pages
Game Programming All In One by Jonathan S. Harbour - 2004 - 712 pages
Game Programming All In One by Jonathan S. Harbour - 2004 - 712 pages
Game Programming All in One by Bruno Miguel Teixeira De Sousa - 2002 - 952 pages
Game Programming All in One by Bruno Miguel Teixeira De Sousa - 2002 - 952 pages
Game Programming All in One by Bruno Miguel Teixeira De Sousa - 2002 - 952 pages
Game Programming All in One by Bruno Miguel Teixeira De Sousa - 2002 - 952 pages
Game Programming for Teens by Maneesh Sethi - 2003 - 350 pages
Game Programming for Teens by Maneesh Sethi - 2003 - 350 pages
Game Programming for Teens by Maneesh Sethi - 2003 - 350 pages
Game Programming for Teens by Maneesh Sethi - 2003 - 350 pages
Game programming gems six by Michael Dickheiser - 2006 - 695 pages
Game Programming Golden Rules by Martin Brownlow - 2004 - 318 pages
Game Programming in C++ by Erik Yuzwa - 2006 - 392 pages
Game Programming Tricks of the Trade by Lorenzo D. Phillips - 2002 - 1016 pages
Game Programming Tricks of the Trade by Lorenzo D. Phillips - 2002 - 1016 pages
Game programming tricks of the trade by Lorenzo D. Phillips - 2002 - 1016 pages
Game Programming With Python by Sean Riley - 2004 - 470 pages
Game Programming with Python, Lua, and Ruby by Tom Gutschmidt - 2003 - 472 pages
Game QA and Testing by Luis Levy, Jeannie Novak - 2009 - 259 pages
Game Sound by Karen Collins - 2008 - 200 pages
Game Sound Technology and Player Interaction by Mark Grimshaw - 2011 - 481 pages
Game Start!: Strumenti Per Comprendere I Videogiochi by Francesco Alinovi - 2011 - 292 pages
Game Usability by Katherine Isbister, Noah Schaffer - 2008 - 388 pages
Game writing by Chris Mark Bateman - 2007 - 308 pages
Gameplay and Design by Kevin Oxland - 2004 - 333 pages
Gameplay and design by Kevin Oxland - 2004 - 333 pages
Gamers at Work by Morgan Ramsay - 2012 - 356 pages
Games and simulations in online learning - 2007 - 402 pages
Games Programming by Eric Solomon - 1984 - 257 pages
Games Programming by Eric Solomon - 1984 - 257 pages
Games Programming by Eric Solomon - 1984 - 257 pages
Games That Sell! by Mark Walker - 2003 - 550 pages
GameSalad Beginner’s Guide by Miguel DeQuadros - 2012 - 308 pages
Gaming Hacks by Simon Carless - 2005 - 436 pages
Gaming Hacks by Simon Carless - 2004 - 436 pages
Gender Inclusive Game Design by Sheri Graner Ray - 2004 - 193 pages
Gender Inclusive Game Design by Sheri Graner Ray - 2004 - 193 pages
Geometric Algebra by John A. Vince - 2009 - 195 pages
GIMP Bible by Jason van Gumster, Robert Shimonski - 2010 - 744 pages
Going to War by Jason Darby - 2009 - 463 pages
Google Sketchup for Game Design by Robin De Jongh - 2011 - 270 pages
Gpu Pro 2 by Wolfgang F. Engel - 2011 - 480 pages
Gpu Pro 3 by Wolfgang Engel - 2012 - 408 pages
Grafica e animazione con 3DS Max by Giorgio Sitta, Massimo Vicentini - 2005 - 187 pages
Graphic Design As Communication by Malcolm Barnard - 2005 - 196 pages
Graphic Design As Communication by Malcolm Barnard - 2005 - 196 pages
Graphic design portfolio-builder by Sessions Edu - 2006 - 353 pages
Graphics and Visualization by Theoharis Theoharis - 2008 - 752 pages
Graphics and Visualization by Theoharis Theoharis - 2008 - 752 pages
Graphics Gems 2 by James Arvo - 1991 - 643 pages
Graphics Gems 2 by James Arvo - 1991 - 643 pages
Graphics Gems 2 by James Arvo - 1991 - 643 pages
Graphics Gems 3 by David Kirk - 1992 - 631 pages
Graphics Gems 4 - 1994 - 575 pages
Graphics Interface 2005 by Kori Inkpen, Michiel Van de Panne, Canadian Human-Computer Communications Society - 2005 - 251 pages
Graphics Interface 2005 by Kori Inkpen, Michiel Van de Panne, Canadian Human-Computer Communications Society - 2005 - 251 pages
Graphics Programming Methods by Jeff Lander - 2003 - 406 pages
Graphics Shaders by Michael John Bailey, Steve Cunningham - 2009 - 391 pages
Graphics tools by Ronen Barzel - 2005 - 343 pages
Graphics Tools by Ronen Barzel - 2005 - 343 pages
Grief Play Management by Chek Yang Foo - 2008 - 276 pages
Hacking the PSP by Auri Rahimzadeh - 2006 - 378 pages
Hacking World of Warcraft by Daniel Gilbert, James Whitehead, II - 2007 - 408 pages
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