3D Game Textures, Volume 1

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Elsevier Focal Press, 2006 - Computers - 342 pages
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Learn how to create stunning, professional-quality game textures from an award-winning industry expert. This book is your one stop shop to learn everything you'll need to know about texturing game worlds--from the research that goes into creating a world, the basic art background you'll need, tips, tricks and tools of the trade, and how to creature textures for any environment. Learn how to create everything from bullet holes and flames to windows and walls in tutorials that use real-world examples of the type of game art you'll be called on to create from the modern urban setting to the fantasy world. Most importantly, you'll learn how to think like a game artist. Each tutorial begins with the instructions you'll most likely be given on the job, then walks you through the research and planning phase to the process of building textures for the scene at hand. You'll learn not only what goes into building a game world, but you'll also come away with a complete, professional portfolio to help land your dream job.

* Learn everything you need to create stunning, professional textures from one easy to follow guide which features tutorials and over 500 high-quality images
* Follow the step-by-step tutorials to learn how to create suitable images which you can add to your portfolio and WOW prospective employers
* Companion CD includes sample textures, Photoshop actions and brushes, and electronic versions of images you saw in the book all the tools you need in one place!
* Hit the ground running or get a leg up on the competition with the tips, tricks, and real world examples featured in this comprehensive guide

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About the author (2006)

Luke Ahearn has over fifteen years of professional game development experience as designer, producer, and art director on seven published game titles including Dead Reckoning and Americas' Army and worked as a background artist at EA. He has authored six books on game development.

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