3D Graphics: Tips, Tricks & Techniques
Teaching all the techniques and tools needed to develop 3D modelling skills or enhance existing ones, this work serves as a guide to creating models of the most basic elements to the more advanced features. It covers the intricacies of applying textures, lighting and perspective with easy-to-understand examples and text. Users of varying levels will be able to start from scratch, brush up on difficult techniques or reference specific skills. It includes a CD-ROM for Windows and Macintosh featuring tutorials, examples and try out versions of commercial programs.
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2D surface objects 3D animation 3D graphics 3D modeling 3D object 3D Studio allow alpha channel ambient light angle applied axis beveled Bezier Boolean bump map camera color create curve deformation area deformation tools depth of field displacement map edges effects Electric Image Animation event marker extrusion Figure flat shaded form»Z frame glow hidden line Image Animation System image map Infini-D inverse kinematics keyframe lathe lens light source Lightwave 3D Macintosh metaballs morphing motion path mouse move null object object's geometry object's surface option packages perspective Phong Phong shading pivot point planar polygons position primitives procedural texture programs radiosity Ray Dream ray-tracing realistic reflectivity refraction rendering algorithm rotation rotoscoping scale shader shadows shape simulate smooth specular highlights sphere spline objects spotlight Strata StudioPro surface normals TECHNIQUE tension three dimensional tion tool transparency triangulated mesh trueSpace Typically visible