3D Studio Max 3.0 Workshop

Front Cover
Hayden Books, 2000 - Computers - 497 pages
3D Studio Max 3.0 Workshop takes the approach of "beginning with the end in mind." This book teaches you 3D Studio Max basic design principles, as well as techniques for getting ideas out of your brain onto your computer screen. Chapters include information on backgrounds, set design and modeling, props and secondary scene elements, camera set-up and movement, and lighting. You'll also learn innovative techniques for creating 3D depth, texturing & reflection, specific material development, and dirt, wear and tear, smoke, water and other special effects, and character design and animation. Other topics covered include video post-production, making a demo reel, and getting a job as a CGI artist/animator.

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3D Studio MAX 3 0 Setup 5
Building the Set 119
3D Studio MAX 3 0 Overview 21
g Previsualization 54
Creating the Moon 95
Wrapup 115
Developing Form Division of Form
Reflection Theory and Surface Development 245
Appendix A 3D Studio MAX 3 0 Resources 473
Visual Effects 356
Creating Fire 366
Wrapup 385
Motion Madness 409
Wrapup 440
g Post ProductionThe Icing on the Cake 444

Creating the Shot Models for TheEnd avi 142
Wrapup 241
Appendix B Whats on the CDROM 481

About the author (2000)

Duane Loose is the Supervising Art Director for Creative Capers Entertainment, a Southern California company that creates and produces original content for film, television and game/interactive companies worldwide. A leader in animation and CGI, the company works with clients such as Disney, Nickelodeon, Warner Brothers, Dreamworks/SKG, and Sony Entertainment, billing itself as "the best kept secret in Hollywood".

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