3D Studio MAX R3 f/x & design
Coriolis Group, 1999 - Computers - 431 pages
A book/CD-ROM package showing how to use advanced techniques of Max R3 to create special effects in film, video, and multimedia, and in daily tasks of architectural rendering. Includes a list of print and online resources. Emphasis is on effects that are unusual and otherworldly. For intermediate to advanced users of 3D Studio MAX. The CD-ROM contains scene file examples, texture maps, and free plug-ins. The author is a 3D computer graphic artist who has worked in television, film, computer games, and multimedia.
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3D Studio MAX activate your CameraOl animation Anisotropic appears bitmap Blur Offset book's companion CD-ROM Bump map button CameraOl viewport Cameras Partictes chapter Cone create Customize MAXScnpt default Diffuse Color Displacement map edges Falloff map fill lights filter geometry GeoSphere Glossiness Glow Go To Parent Greeble Group Views Rendering interface key light Lights & Cameras load look like Figure Macro map slot Marn Toolbar Mask Material Editor Material/Map Browser MAX Release 3's MAX's MAXScript MAXScript Help menu MeshSmooth Misc Modify panel Noise Parameters Parent icon Photoshop plug-ins radiosity RAM Player Raytrace Reflection map Schematic View Customize screen should look script select objects shader shading types Shapes Compounds Lights shown in Figure SpaceWarps specular highlights Specular Level sphere spline Studio MAX Release supersampling surface Tab Panel texture maps Tools Group Views Track View Schematic vertex vertices Video Post View Schematic View X Y Z