3D Studio MAX R3 in Depth

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Coriolis Group Books, 1999 - Computers - 692 pages
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Visual examples and straightforward language present all MAX's significant features including advanced techniques such as rendering, lighting, and working with textures. Polevoi, an educator in 3D graphics and animation, tells how to master and customize the 3D Studio MAX 3 interface, use MAX's modifier stack, build low-poly models for games and other realtime uses, create atmospheric and rendering effects, build character skeletons using inverse kinematics, develop organic patch and NURBS models, precisely map realistic textures to 3D surfaces, create and edit animations with Track View, and edit rendered animations with Video Post. The included CD-ROM contains 50-plus MAX files with practical exercises.

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Contents

Thinkincj Liko IVI
3
Chapter
12
Instancing And Referencing
14
Copyright

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About the author (1999)

Polevoi teaches animation and computer graphics at Cogswell College, and is the creator and host of Webreference.com, a destination for digital graphic artist.

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