3D Studio MAX R3 in Depth
Visual examples and straightforward language present all MAX's significant features including advanced techniques such as rendering, lighting, and working with textures. Polevoi, an educator in 3D graphics and animation, tells how to master and customize the 3D Studio MAX 3 interface, use MAX's modifier stack, build low-poly models for games and other realtime uses, create atmospheric and rendering effects, build character skeletons using inverse kinematics, develop organic patch and NURBS models, precisely map realistic textures to 3D surfaces, create and edit animations with Track View, and edit rendered animations with Video Post. The included CD-ROM contains 50-plus MAX files with practical exercises.
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Instancing And Referencing
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3D computer graphics 3D Studio MAX aligned animation applied Array Bend modifier bitmap Boolean bottom Box object bump map button Click Clone Compound Object coordinate system create curvature default delete dialog box dimensions displacement mapping Display drag Edit Spline Editable Mesh object Editable Patch extruded faces geometry GeoSphere gizmo grid groundplane icon interface Loft Object look like Figure Macro Script Main Toolbar mapping Material Editor MAX's MAXScript MeshSmooth Mirror modifier stack Modify panel move node NURBS curves NURBS modeling NURBS surfaces NURMS Object from Figure parameters parametric object polygonal mesh result right-click menu rollout rotate scale scene Schematic View screen should look segmentation shape shown in Figure slot smoothing snap Sphere spinner Sub-Object level Tab panel Taper temporary pivot point tessellation texture map Track View Transform true pivot point vertex vertex colors vertices viewport window wireframe world coordinate world space XForm