3D for Graphic Designers

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John Wiley & Sons, Jul 7, 2011 - Computers - 400 pages
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Helping graphic designers expand their 2D skills into the 3D space

The trend in graphic design is towards 3D, with the demand for motion graphics, animation, photorealism, and interactivity rapidly increasing. And with the meteoric rise of iPads, smartphones, and other interactive devices, the design landscape is changing faster than ever.2D digital artists who need a quick and efficient way to join this brave new world will want 3D for Graphic Designers.

Readers get hands-on basic training in working in the 3D space, including product design, industrial design and visualization, modeling, animation, lighting, and rendering?all the skills necessary in today's competitive environment.

  • Helps 2D graphic designers gain the skills they need for a competitive job market that increasingly demands the ability to create or work in 3D
  • Covers product design, industrial design and visualization, modeling, animation, lighting, and rendering
  • Prepares you to create designs for iPads and other interactive mobile devices, as well as for print, Web, broadcast, film, HD, video, and more
  • Uses Luxology modo to illustrate 3D concepts, but the author?s techniques and insights will help any artist moving into 3D, no matter what software they use

This timely book is just what you need to create compelling and realistic 3D imagery and improve your job skills.

 

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Contents

Chapter 1 Working in 3D
1
Chapter 2 Creating Objects
19
Chapter 3 Creating Textures
39
Chapter 4 Lighting
65
Chapter 5 Subdivision Surface Modeling
89
Chapter 6 Textures for Visualization
129
Chapter 7 Studio Lighting and Rendering
157
Chapter 8 Modeling Architectural Interiors
181
Chapter 9 Texture and Lighting for Architectural Interiors
211
Chapter 10 Modeling Architectural Exteriors
251
Chapter 11 Texture and Light for Architectural Exteriors
279
Chapter 12 Improving Final Renders
311
Chapter 13 Animation
345
Appendix About the Companion DVD
369
Index
373
Copyright

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About the author (2011)

Ellery Connell is a professional artist, 3D designer, educator, and trainer. He has worked for over 10 years as a 3D modeler and animator for clients such as CBS, Simon & Schuster, the Utah Jazz, Star Trek Magazine, and Caesar's Palace and the Bellagio in Las Vegas. He has a master of fine arts degree in animation and visual effects from the Academy of Art University, San Francisco. He teaches CG at the University of Wisconsin - Stout and is a featured presenter for the modo online user group (www.modousergroup.com).

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