3D Graphics and Animation: From Starting Up to Standing Out
Designed for those looking to break into the business, this tutorial and guide teaches the theory and techniques necessary for creating professional-quality 3D graphics. Readers will take the transition from 2D graphics and discover the finishing touches that exemplify professional 3D work. Valuable, real-world tips will help readers get their businesses ready for 3D.
-- Offers practical, real-world tutorials that will have readers creating 3D graphics quickly
-- Discusses techniques for using 3D programs on all platforms
-- CD-ROM includes demo versions of 3D software, texture samples, sample animation, color bars, and more
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The Virtual Path Chapter 2 Nuts and Bolts Chapter 3 Delving Into Cyberspace
3D Modeling Chapter 5 Modeling Beyond the Basics Chapter 6 Texture Mapping Chapter 7 Lighting Chapter 8 The Camera Chapter 9 Animation Ch...
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3D animation 3D artists 3D graphics 3D modeling 3D objects 3D programs 3D software 3D Studio MAX 3D Studio R4 addition adjust alpha channel applied axis basic bevel blimp camera CD-ROM Chapter color companies computer graphics control points create cross-section Daedalus Encounter define deform display editing effects enables the user example figure files film frame hard drive hardware interface keyframe Kinetix light source look mapping coordinates Master material mesh Mondo Media monitor motherboard motion motion capture move multimedia offer operation options output paint path Photoshop pixel platform polygon polyline popular position processor ray tracing rendering resolution result rotate scan scanline renderer scanners scene SCSI selected shadows SIMMs Sinkha SoftImage Specular speed spline student tape techniques texture map thruster tutorials usually vertices video card viewport virtual Windows